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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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editor
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plugins
/
shader_editor_plugin.cpp
Commit message (
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Author
Age
Files
Lines
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*
Fix shader editor crash
bitsawer
2023-05-26
1
-2
/
+9
*
Improve editor state persistence
Hendrik Brucker
2023-05-11
1
-14
/
+69
*
Add multi window code and shader editors
trollodel
2023-05-10
1
-5
/
+62
*
Close built-in shaders when closing scene
kobewi
2023-04-09
1
-0
/
+28
*
Merge pull request #74869 from fahadshihab/master
Yuri Sizov
2023-03-15
1
-4
/
+9
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\
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*
Added drag and drop support for shaderinclude
Fahad Shihab
2023-03-15
1
-4
/
+9
*
|
Shader editor trims trailing whitespace if set in editor settings
Andreas Raddau
2023-03-09
1
-4
/
+12
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/
*
Merge pull request #71770 from KoBeWi/better_editing_or_something
Rémi Verschelde
2023-01-22
1
-0
/
+4
|
\
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*
Rework EditorPlugin editing logic
kobewi
2023-01-22
1
-0
/
+4
*
|
Use range iterators in LocalVector loops
kobewi
2023-01-21
1
-20
/
+20
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/
*
Merge pull request #71379 from KoBeWi/destruction_of_compatibility_function
Rémi Verschelde
2023-01-18
1
-7
/
+1
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\
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*
Remove set_drag_forwarding_compat()
kobewi
2023-01-14
1
-7
/
+1
*
|
Add EditorUndoRedoManager singleton
kobewi
2023-01-16
1
-1
/
+1
|
/
*
Change set_drag_forwarding() to use callables.
Juan Linietsky
2023-01-10
1
-1
/
+1
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Use forward-declarations in big editor classes
trollodel
2022-11-29
1
-0
/
+3
*
Unify usage of undo_redo in editor
kobewi
2022-11-02
1
-1
/
+2
*
add explicit editor save tagging when saving
Kasper Sauramo
2022-10-04
1
-0
/
+6
*
Merge pull request #65276 from aaronfranke/shader
Rémi Verschelde
2022-10-03
1
-1165
/
+5
|
\
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*
Separate TextShaderEditor and ShaderEditorPlugin into different files
Aaron Franke
2022-10-02
1
-1161
/
+1
|
*
Rename ShaderEditor that edits text shaders to TextShaderEditor
Aaron Franke
2022-10-02
1
-47
/
+47
*
|
Fixed shader editor when no files are currently in shader list
Anutrix
2022-10-01
1
-2
/
+2
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/
*
Rename Indent Left/Right to Indent/Dedent
VolTer
2022-09-29
1
-8
/
+8
*
Add defines to completion list in shaders
Yuri Rubinsky
2022-09-26
1
-1
/
+5
*
Close shader under cursor when middle mouse clicking in editor list
jeffres
2022-09-18
1
-4
/
+3
*
Fix selected shader file not being highlighted in shader editor list
jeffres
2022-09-17
1
-0
/
+1
*
Rename `uniform` to `parameter` across the engine
Yuri Rubinsky
2022-09-01
1
-1
/
+1
*
Rename String `plus_file` to `path_join`
Aaron Franke
2022-08-29
1
-2
/
+2
*
Revert "Remove NOTIFICATION_ENTER_TREE when paired with NOTIFICATION_THEME_CH...
Rémi Verschelde
2022-08-29
1
-0
/
+1
*
Remove NOTIFICATION_ENTER_TREE when paired with NOTIFICATION_THEME_CHANGED
Aaron Record
2022-08-27
1
-1
/
+0
*
Add drag and drop support to shader list
kobewi
2022-08-26
1
-0
/
+115
*
Replace Array return types with TypedArray
kobewi
2022-08-22
1
-1
/
+1
*
Implement coloring for disabled branches in the shader editor
Yuri Rubinsky
2022-08-14
1
-2
/
+65
*
Merge pull request #63582 from KoBeWi/power_shader
Clay John
2022-08-11
1
-27
/
+39
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\
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*
Improvements to shader editor
kobewi
2022-07-28
1
-27
/
+39
*
|
Extract EditorResourceConversionPlugin into its own source files and clean up...
Yuri Sizov
2022-07-31
1
-1
/
+0
*
|
Swap arguments of ResourceSaver.save()
kobewi
2022-07-29
1
-4
/
+4
*
|
Remove Signal connect binds
Juan Linietsky
2022-07-29
1
-1
/
+1
*
|
Rename RenderingServer global shader uniform methods to be more explicit
Hugo Locurcio
2022-07-28
1
-5
/
+5
|
/
*
Fix errors when using built-ins in shaderinc
Yuri Rubinsky
2022-07-25
1
-4
/
+26
*
Fix clearing errors indication in the shader editor
Yuri Rubinsky
2022-07-23
1
-0
/
+1
*
Fix some errors after shader preprocessor PR
Yuri Rubinsky
2022-07-23
1
-3
/
+3
*
Clean up Shader Preprocessor
reduz
2022-07-22
1
-58
/
+203
*
Adding shader preprocessor support
Yuri Roubinsky
2022-07-22
1
-68
/
+270
*
Fix icons not loaded correctly in the visual shader editor
Yuri Rubinsky
2022-07-20
1
-2
/
+2
*
Rename Control PRESET_WIDE to PRESET_FULL_RECT
FireForge
2022-07-18
1
-2
/
+2
*
Fix visual shader graph not correctly updating when multiple tabs opened
Yuri Rubinsky
2022-07-16
1
-0
/
+10
*
Add ok_button_text to AcceptDialog and cancel_button_text to ConfirmationDialog
FireForge
2022-07-09
1
-1
/
+1
*
Redo the shader editor
reduz
2022-05-28
1
-20
/
+190
*
Replace most uses of Map by HashMap
reduz
2022-05-16
1
-1
/
+1
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