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| author | Paulb23 <p_batty@hotmail.co.uk> | 2018-05-25 23:49:35 +0100 |
|---|---|---|
| committer | Paulb23 <p_batty@hotmail.co.uk> | 2018-07-22 11:48:59 +0100 |
| commit | 765d6752bb6ae59d0b19d0d2b602ef2fcb98385b (patch) | |
| tree | 119d31b9ffe25aa356cc9a89a5aaa7b98e3206fb /editor/plugins/shader_editor_plugin.cpp | |
| parent | 525384d8cc45a0976e0afb862c8a54244bbd72e7 (diff) | |
| download | redot-engine-765d6752bb6ae59d0b19d0d2b602ef2fcb98385b.tar.gz | |
Refactored text manipulation into CodeTexteditor
Diffstat (limited to 'editor/plugins/shader_editor_plugin.cpp')
| -rw-r--r-- | editor/plugins/shader_editor_plugin.cpp | 127 |
1 files changed, 4 insertions, 123 deletions
diff --git a/editor/plugins/shader_editor_plugin.cpp b/editor/plugins/shader_editor_plugin.cpp index 4b7f27c0c1..7650cd6ae7 100644 --- a/editor/plugins/shader_editor_plugin.cpp +++ b/editor/plugins/shader_editor_plugin.cpp @@ -258,84 +258,10 @@ void ShaderEditor::_menu_option(int p_option) { shader_editor->get_text_edit()->select_all(); } break; case EDIT_MOVE_LINE_UP: { - - TextEdit *tx = shader_editor->get_text_edit(); - if (shader.is_null()) - return; - - tx->begin_complex_operation(); - if (tx->is_selection_active()) { - int from_line = tx->get_selection_from_line(); - int from_col = tx->get_selection_from_column(); - int to_line = tx->get_selection_to_line(); - int to_column = tx->get_selection_to_column(); - - for (int i = from_line; i <= to_line; i++) { - int line_id = i; - int next_id = i - 1; - - if (line_id == 0 || next_id < 0) - return; - - tx->swap_lines(line_id, next_id); - tx->cursor_set_line(next_id); - } - int from_line_up = from_line > 0 ? from_line - 1 : from_line; - int to_line_up = to_line > 0 ? to_line - 1 : to_line; - tx->select(from_line_up, from_col, to_line_up, to_column); - } else { - int line_id = tx->cursor_get_line(); - int next_id = line_id - 1; - - if (line_id == 0 || next_id < 0) - return; - - tx->swap_lines(line_id, next_id); - tx->cursor_set_line(next_id); - } - tx->end_complex_operation(); - tx->update(); - + shader_editor->move_lines_up(); } break; case EDIT_MOVE_LINE_DOWN: { - - TextEdit *tx = shader_editor->get_text_edit(); - if (shader.is_null()) - return; - - tx->begin_complex_operation(); - if (tx->is_selection_active()) { - int from_line = tx->get_selection_from_line(); - int from_col = tx->get_selection_from_column(); - int to_line = tx->get_selection_to_line(); - int to_column = tx->get_selection_to_column(); - - for (int i = to_line; i >= from_line; i--) { - int line_id = i; - int next_id = i + 1; - - if (line_id == tx->get_line_count() - 1 || next_id > tx->get_line_count()) - return; - - tx->swap_lines(line_id, next_id); - tx->cursor_set_line(next_id); - } - int from_line_down = from_line < tx->get_line_count() ? from_line + 1 : from_line; - int to_line_down = to_line < tx->get_line_count() ? to_line + 1 : to_line; - tx->select(from_line_down, from_col, to_line_down, to_column); - } else { - int line_id = tx->cursor_get_line(); - int next_id = line_id + 1; - - if (line_id == tx->get_line_count() - 1 || next_id > tx->get_line_count()) - return; - - tx->swap_lines(line_id, next_id); - tx->cursor_set_line(next_id); - } - tx->end_complex_operation(); - tx->update(); - + shader_editor->move_lines_down(); } break; case EDIT_INDENT_LEFT: { @@ -356,55 +282,10 @@ void ShaderEditor::_menu_option(int p_option) { } break; case EDIT_DELETE_LINE: { - - TextEdit *tx = shader_editor->get_text_edit(); - if (shader.is_null()) - return; - - tx->begin_complex_operation(); - int line = tx->cursor_get_line(); - tx->set_line(tx->cursor_get_line(), ""); - tx->backspace_at_cursor(); - tx->cursor_set_line(line); - tx->end_complex_operation(); - + shader_editor->delete_lines(); } break; case EDIT_CLONE_DOWN: { - - TextEdit *tx = shader_editor->get_text_edit(); - if (shader.is_null()) - return; - - int from_line = tx->cursor_get_line(); - int to_line = tx->cursor_get_line(); - int column = tx->cursor_get_column(); - - if (tx->is_selection_active()) { - from_line = tx->get_selection_from_line(); - to_line = tx->get_selection_to_line(); - column = tx->cursor_get_column(); - } - int next_line = to_line + 1; - - tx->begin_complex_operation(); - for (int i = from_line; i <= to_line; i++) { - - if (i >= tx->get_line_count() - 1) { - tx->set_line(i, tx->get_line(i) + "\n"); - } - String line_clone = tx->get_line(i); - tx->insert_at(line_clone, next_line); - next_line++; - } - - tx->cursor_set_column(column); - if (tx->is_selection_active()) { - tx->select(to_line + 1, tx->get_selection_from_column(), next_line - 1, tx->get_selection_to_column()); - } - - tx->end_complex_operation(); - tx->update(); - + shader_editor->code_lines_down(); } break; case EDIT_TOGGLE_COMMENT: { |
