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author | Rémi Verschelde <rverschelde@gmail.com> | 2024-05-30 11:47:28 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2024-05-30 11:47:28 +0200 |
commit | 838eb5a0fdcfa0e0f368a6d33a0f712db90c9719 (patch) | |
tree | 565c508efbc85bac44c367ba697277882b0c1df6 /editor/plugins/shader_editor_plugin.cpp | |
parent | ffad49f1693cc292df88955573e8fe197a41bcd0 (diff) | |
parent | b4c1634b52f619ca8987b67ecee2640310781aa7 (diff) | |
download | redot-engine-838eb5a0fdcfa0e0f368a6d33a0f712db90c9719.tar.gz |
Merge pull request #87099 from bitwise-aiden/ba-add-trim-newlines
Implement `trim_final_newlines` setting and functionality
Diffstat (limited to 'editor/plugins/shader_editor_plugin.cpp')
-rw-r--r-- | editor/plugins/shader_editor_plugin.cpp | 20 |
1 files changed, 16 insertions, 4 deletions
diff --git a/editor/plugins/shader_editor_plugin.cpp b/editor/plugins/shader_editor_plugin.cpp index 222d010a7a..a83f95f680 100644 --- a/editor/plugins/shader_editor_plugin.cpp +++ b/editor/plugins/shader_editor_plugin.cpp @@ -436,8 +436,14 @@ void ShaderEditorPlugin::_menu_item_pressed(int p_index) { int index = shader_tabs->get_current_tab(); ERR_FAIL_INDEX(index, shader_tabs->get_tab_count()); TextShaderEditor *editor = edited_shaders[index].shader_editor; - if (editor && editor->get_trim_trailing_whitespace_on_save()) { - editor->trim_trailing_whitespace(); + if (editor) { + if (editor->get_trim_trailing_whitespace_on_save()) { + editor->trim_trailing_whitespace(); + } + + if (editor->get_trim_final_newlines_on_save()) { + editor->trim_final_newlines(); + } } if (edited_shaders[index].shader.is_valid()) { EditorNode::get_singleton()->save_resource(edited_shaders[index].shader); @@ -452,8 +458,14 @@ void ShaderEditorPlugin::_menu_item_pressed(int p_index) { int index = shader_tabs->get_current_tab(); ERR_FAIL_INDEX(index, shader_tabs->get_tab_count()); TextShaderEditor *editor = edited_shaders[index].shader_editor; - if (editor && editor->get_trim_trailing_whitespace_on_save()) { - editor->trim_trailing_whitespace(); + if (editor) { + if (editor->get_trim_trailing_whitespace_on_save()) { + editor->trim_trailing_whitespace(); + } + + if (editor->get_trim_final_newlines_on_save()) { + editor->trim_final_newlines(); + } } String path; if (edited_shaders[index].shader.is_valid()) { |