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| author | Sergey Pusnei <sergey.pusnei@gmail.com> | 2017-03-29 11:29:38 -0400 |
|---|---|---|
| committer | Rémi Verschelde <rverschelde@gmail.com> | 2017-04-10 08:27:34 +0200 |
| commit | 8589ca390373ae2e84d93b4a75640277e38e9780 (patch) | |
| tree | 4c66a5b3927649c737b631c05ed88e866455e566 /editor/plugins/shader_editor_plugin.cpp | |
| parent | 1c480698ce0e881cbd28f1f0ddba95cee74ca834 (diff) | |
| download | redot-engine-8589ca390373ae2e84d93b4a75640277e38e9780.tar.gz | |
Rename [gs]et_pos to [gs]et_position for Controls
Control set_pos -> set_position
Control set_global_pos -> set_global_position
[gs]et_mouse_pos -> [gs]et_mouse_position
[gs]et_global_mouse_pos -> [gs]et_global_mouse_position
fixes #8005
Diffstat (limited to 'editor/plugins/shader_editor_plugin.cpp')
| -rw-r--r-- | editor/plugins/shader_editor_plugin.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/editor/plugins/shader_editor_plugin.cpp b/editor/plugins/shader_editor_plugin.cpp index dcb126a754..b693913e45 100644 --- a/editor/plugins/shader_editor_plugin.cpp +++ b/editor/plugins/shader_editor_plugin.cpp @@ -445,7 +445,7 @@ ShaderEditor::ShaderEditor() { edit_menu = memnew(MenuButton); hbc->add_child(edit_menu); - edit_menu->set_pos(Point2(5, -1)); + edit_menu->set_position(Point2(5, -1)); edit_menu->set_text(TTR("Edit")); edit_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/undo", TTR("Undo"), KEY_MASK_CMD | KEY_Z), EDIT_UNDO); edit_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/redo", TTR("Redo"), KEY_MASK_CMD | KEY_Y), EDIT_REDO); @@ -459,7 +459,7 @@ ShaderEditor::ShaderEditor() { search_menu = memnew(MenuButton); hbc->add_child(search_menu); - search_menu->set_pos(Point2(38, -1)); + search_menu->set_position(Point2(38, -1)); search_menu->set_text(TTR("Search")); search_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/find", TTR("Find.."), KEY_MASK_CMD | KEY_F), SEARCH_FIND); search_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/find_next", TTR("Find Next"), KEY_F3), SEARCH_FIND_NEXT); |
