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authorJuan Linietsky <juan@godotengine.org>2020-03-04 13:36:09 -0300
committerJuan Linietsky <reduzio@gmail.com>2020-03-26 15:49:39 +0100
commit8e6960a69e0202cb1e6f3b3dc9f9bb34e1c1d889 (patch)
tree67b81f61ea79e83d7877c77a302592b9c849991e /editor/plugins/shader_editor_plugin.cpp
parent9e08742de81b062c30b7984900a55d5150a4bd17 (diff)
downloadredot-engine-8e6960a69e0202cb1e6f3b3dc9f9bb34e1c1d889.tar.gz
Refactored input, goes all via windows now.
Also renamed Input to InputFilter because all it does is filter events.
Diffstat (limited to 'editor/plugins/shader_editor_plugin.cpp')
-rw-r--r--editor/plugins/shader_editor_plugin.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/plugins/shader_editor_plugin.cpp b/editor/plugins/shader_editor_plugin.cpp
index ce8e18b091..87ed3cd49f 100644
--- a/editor/plugins/shader_editor_plugin.cpp
+++ b/editor/plugins/shader_editor_plugin.cpp
@@ -352,7 +352,7 @@ void ShaderEditor::_menu_option(int p_option) {
void ShaderEditor::_notification(int p_what) {
- if (p_what == MainLoop::NOTIFICATION_WM_FOCUS_IN) {
+ if (p_what == NOTIFICATION_WM_FOCUS_IN) {
_check_for_external_edit();
}
}