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author | Juan Linietsky <juan@godotengine.org> | 2020-03-04 13:36:09 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2020-03-26 15:49:39 +0100 |
commit | 8e6960a69e0202cb1e6f3b3dc9f9bb34e1c1d889 (patch) | |
tree | 67b81f61ea79e83d7877c77a302592b9c849991e /editor/plugins/shader_editor_plugin.cpp | |
parent | 9e08742de81b062c30b7984900a55d5150a4bd17 (diff) | |
download | redot-engine-8e6960a69e0202cb1e6f3b3dc9f9bb34e1c1d889.tar.gz |
Refactored input, goes all via windows now.
Also renamed Input to InputFilter because all it does is filter events.
Diffstat (limited to 'editor/plugins/shader_editor_plugin.cpp')
-rw-r--r-- | editor/plugins/shader_editor_plugin.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/plugins/shader_editor_plugin.cpp b/editor/plugins/shader_editor_plugin.cpp index ce8e18b091..87ed3cd49f 100644 --- a/editor/plugins/shader_editor_plugin.cpp +++ b/editor/plugins/shader_editor_plugin.cpp @@ -352,7 +352,7 @@ void ShaderEditor::_menu_option(int p_option) { void ShaderEditor::_notification(int p_what) { - if (p_what == MainLoop::NOTIFICATION_WM_FOCUS_IN) { + if (p_what == NOTIFICATION_WM_FOCUS_IN) { _check_for_external_edit(); } } |