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authorRémi Verschelde <rverschelde@gmail.com>2019-07-06 10:01:43 +0200
committerGitHub <noreply@github.com>2019-07-06 10:01:43 +0200
commita7bf187da7ad2e87785fe4bec69ca9973874945c (patch)
treedb585adbf1b1928db66c6ad6e49b2422454fb556 /editor/plugins/shader_editor_plugin.cpp
parentd897131ac555de84afe9ca6845abf87c26957895 (diff)
parent253cd73f1d7aa032193c1b6ad87a5f2c3efc4128 (diff)
downloadredot-engine-a7bf187da7ad2e87785fe4bec69ca9973874945c.tar.gz
Merge pull request #30369 from GodotExplorer/fix-shader-completion
Fix code completion for shader editor
Diffstat (limited to 'editor/plugins/shader_editor_plugin.cpp')
-rw-r--r--editor/plugins/shader_editor_plugin.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/plugins/shader_editor_plugin.cpp b/editor/plugins/shader_editor_plugin.cpp
index 04d13f0027..994c542187 100644
--- a/editor/plugins/shader_editor_plugin.cpp
+++ b/editor/plugins/shader_editor_plugin.cpp
@@ -190,7 +190,7 @@ void ShaderTextEditor::_check_shader_mode() {
}
}
-void ShaderTextEditor::_code_complete_script(const String &p_code, List<String> *r_options) {
+void ShaderTextEditor::_code_complete_script(const String &p_code, List<ScriptCodeCompletionOption> *r_options) {
_check_shader_mode();