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author | Rémi Verschelde <rverschelde@gmail.com> | 2019-07-06 10:01:43 +0200 |
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committer | GitHub <noreply@github.com> | 2019-07-06 10:01:43 +0200 |
commit | a7bf187da7ad2e87785fe4bec69ca9973874945c (patch) | |
tree | db585adbf1b1928db66c6ad6e49b2422454fb556 /editor/plugins/shader_editor_plugin.cpp | |
parent | d897131ac555de84afe9ca6845abf87c26957895 (diff) | |
parent | 253cd73f1d7aa032193c1b6ad87a5f2c3efc4128 (diff) | |
download | redot-engine-a7bf187da7ad2e87785fe4bec69ca9973874945c.tar.gz |
Merge pull request #30369 from GodotExplorer/fix-shader-completion
Fix code completion for shader editor
Diffstat (limited to 'editor/plugins/shader_editor_plugin.cpp')
-rw-r--r-- | editor/plugins/shader_editor_plugin.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/plugins/shader_editor_plugin.cpp b/editor/plugins/shader_editor_plugin.cpp index 04d13f0027..994c542187 100644 --- a/editor/plugins/shader_editor_plugin.cpp +++ b/editor/plugins/shader_editor_plugin.cpp @@ -190,7 +190,7 @@ void ShaderTextEditor::_check_shader_mode() { } } -void ShaderTextEditor::_code_complete_script(const String &p_code, List<String> *r_options) { +void ShaderTextEditor::_code_complete_script(const String &p_code, List<ScriptCodeCompletionOption> *r_options) { _check_shader_mode(); |