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authorRémi Verschelde <rverschelde@gmail.com>2022-02-16 13:56:32 +0100
committerRémi Verschelde <rverschelde@gmail.com>2022-02-16 14:06:29 +0100
commitb8b45804485f7ca18f035f1eeb7a1ac0cf591cac (patch)
treec0fb75bd8d45125f436ccf0b64fcbae464b11ad9 /editor/plugins/shader_editor_plugin.cpp
parentf5b9cbaff6f0a058d08187b3124948ae68848cd0 (diff)
downloadredot-engine-b8b45804485f7ca18f035f1eeb7a1ac0cf591cac.tar.gz
Style: Cleanup single-line blocks, semicolons, dead code
Remove currently unused implementation of TextureBasisU, could be re-added later on if needed and ported.
Diffstat (limited to 'editor/plugins/shader_editor_plugin.cpp')
-rw-r--r--editor/plugins/shader_editor_plugin.cpp8
1 files changed, 0 insertions, 8 deletions
diff --git a/editor/plugins/shader_editor_plugin.cpp b/editor/plugins/shader_editor_plugin.cpp
index 25906f33de..cea1a0e808 100644
--- a/editor/plugins/shader_editor_plugin.cpp
+++ b/editor/plugins/shader_editor_plugin.cpp
@@ -464,14 +464,6 @@ void ShaderEditor::_bind_methods() {
}
void ShaderEditor::ensure_select_current() {
- /*
- if (tab_container->get_child_count() && tab_container->get_current_tab()>=0) {
- ShaderTextEditor *ste = Object::cast_to<ShaderTextEditor>(tab_container->get_child(tab_container->get_current_tab()));
- if (!ste)
- return;
- Ref<Shader> shader = ste->get_edited_shader();
- get_scene()->get_root_node()->call("_resource_selected",shader);
- }*/
}
void ShaderEditor::goto_line_selection(int p_line, int p_begin, int p_end) {