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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2021-04-08 16:12:22 +0200 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2021-05-05 22:38:12 +0200 |
commit | e905e8f145ef5d91aa6f8200bf415569e28d5967 (patch) | |
tree | 8cc9416776879b9f719b2efdb402248ea5bb278d /editor/plugins/shader_editor_plugin.cpp | |
parent | 758bccf364729474f8ffbcf15a0bb6e9bad02d9c (diff) | |
download | redot-engine-e905e8f145ef5d91aa6f8200bf415569e28d5967.tar.gz |
Highlight control flow keywords with a different color
This makes them easier to distinguish from other keywords.
Diffstat (limited to 'editor/plugins/shader_editor_plugin.cpp')
-rw-r--r-- | editor/plugins/shader_editor_plugin.cpp | 7 |
1 files changed, 6 insertions, 1 deletions
diff --git a/editor/plugins/shader_editor_plugin.cpp b/editor/plugins/shader_editor_plugin.cpp index ed3b746678..3cdba9cf16 100644 --- a/editor/plugins/shader_editor_plugin.cpp +++ b/editor/plugins/shader_editor_plugin.cpp @@ -141,9 +141,14 @@ void ShaderTextEditor::_load_theme_settings() { List<String> keywords; ShaderLanguage::get_keyword_list(&keywords); const Color keyword_color = EDITOR_GET("text_editor/highlighting/keyword_color"); + const Color control_flow_keyword_color = EDITOR_GET("text_editor/highlighting/control_flow_keyword_color"); for (List<String>::Element *E = keywords.front(); E; E = E->next()) { - syntax_highlighter->add_keyword_color(E->get(), keyword_color); + if (ShaderLanguage::is_control_flow_keyword(E->get())) { + syntax_highlighter->add_keyword_color(E->get(), control_flow_keyword_color); + } else { + syntax_highlighter->add_keyword_color(E->get(), keyword_color); + } } // Colorize built-ins like `COLOR` differently to make them easier |