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author | Rémi Verschelde <rverschelde@gmail.com> | 2022-11-02 18:54:05 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2022-11-02 18:54:05 +0100 |
commit | eefba5bc3309d57c357bc6b9bbf06d25f47a29cf (patch) | |
tree | a11a1f7cfcf65719815138613e361920f8094fa5 /editor/plugins/shader_editor_plugin.cpp | |
parent | 30e4e7c083f4a81b7aa71222205945e649ad8189 (diff) | |
parent | 15831e381bdfc1d086e1d7dca0d501e4c8dcf4d5 (diff) | |
download | redot-engine-eefba5bc3309d57c357bc6b9bbf06d25f47a29cf.tar.gz |
Merge pull request #65062 from KoBeWi/RedoUndo
Unify usage of undo_redo in editor
Diffstat (limited to 'editor/plugins/shader_editor_plugin.cpp')
-rw-r--r-- | editor/plugins/shader_editor_plugin.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/editor/plugins/shader_editor_plugin.cpp b/editor/plugins/shader_editor_plugin.cpp index 456c28d887..2f80e41dd4 100644 --- a/editor/plugins/shader_editor_plugin.cpp +++ b/editor/plugins/shader_editor_plugin.cpp @@ -32,6 +32,7 @@ #include "editor/editor_node.h" #include "editor/editor_scale.h" +#include "editor/editor_undo_redo_manager.h" #include "editor/filesystem_dock.h" #include "editor/plugins/text_shader_editor.h" #include "editor/plugins/visual_shader_editor_plugin.h" @@ -225,7 +226,7 @@ void ShaderEditorPlugin::_close_shader(int p_index) { memdelete(c); edited_shaders.remove_at(p_index); _update_shader_list(); - EditorNode::get_singleton()->get_undo_redo()->clear_history(); // To prevent undo on deleted graphs. + EditorNode::get_undo_redo()->clear_history(); // To prevent undo on deleted graphs. } void ShaderEditorPlugin::_resource_saved(Object *obj) { |