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author | Juan Linietsky <juan@godotengine.org> | 2020-03-03 10:36:29 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2020-03-26 15:49:34 +0100 |
commit | f8a79a97c7d12da43b111a756f09ee7ad5ea28e9 (patch) | |
tree | 6728478a8e3bb2669ee4096cf354e87475b4469d /editor/plugins/shader_editor_plugin.cpp | |
parent | 4396e98834f159da59ec790f2ff64fb65dacd9ce (diff) | |
download | redot-engine-f8a79a97c7d12da43b111a756f09ee7ad5ea28e9.tar.gz |
Effective DisplayServer separation, rename X11 -> LinuxBSD
Diffstat (limited to 'editor/plugins/shader_editor_plugin.cpp')
-rw-r--r-- | editor/plugins/shader_editor_plugin.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/editor/plugins/shader_editor_plugin.cpp b/editor/plugins/shader_editor_plugin.cpp index 01b1e21153..ce8e18b091 100644 --- a/editor/plugins/shader_editor_plugin.cpp +++ b/editor/plugins/shader_editor_plugin.cpp @@ -38,6 +38,7 @@ #include "editor/editor_scale.h" #include "editor/editor_settings.h" #include "editor/property_editor.h" +#include "servers/display_server.h" #include "servers/visual/shader_types.h" /*** SHADER SCRIPT EDITOR ****/ @@ -699,7 +700,7 @@ ShaderEditor::ShaderEditor(EditorNode *p_node) { disk_changed->connect("confirmed", callable_mp(this, &ShaderEditor::_reload_shader_from_disk)); disk_changed->get_ok()->set_text(TTR("Reload")); - disk_changed->add_button(TTR("Resave"), !OS::get_singleton()->get_swap_ok_cancel(), "resave"); + disk_changed->add_button(TTR("Resave"), !DisplayServer::get_singleton()->get_swap_ok_cancel(), "resave"); disk_changed->connect("custom_action", callable_mp(this, &ShaderEditor::save_external_data)); add_child(disk_changed); |