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authorHugo Locurcio <hugo.locurcio@hugo.pro>2018-04-22 19:36:01 +0200
committerMax Hilbrunner <mhilbrunner@users.noreply.github.com>2018-04-22 19:36:01 +0200
commit1c419531a009f48aa074f9b5f93b98d387c33723 (patch)
tree6beff4f51161e61e22b70266b5e0385496e35b6b /editor/plugins/shader_graph_editor_plugin.cpp
parentca25f1e6eae9ffd498ddba05f94e341827269fea (diff)
downloadredot-engine-1c419531a009f48aa074f9b5f93b98d387c33723.tar.gz
Change ".." punctuation for "..." in editor strings (#16507)
Diffstat (limited to 'editor/plugins/shader_graph_editor_plugin.cpp')
-rw-r--r--editor/plugins/shader_graph_editor_plugin.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/editor/plugins/shader_graph_editor_plugin.cpp b/editor/plugins/shader_graph_editor_plugin.cpp
index e1d28cc215..1a9d980feb 100644
--- a/editor/plugins/shader_graph_editor_plugin.cpp
+++ b/editor/plugins/shader_graph_editor_plugin.cpp
@@ -1478,7 +1478,7 @@ void ShaderGraphView::_create_node(int p_id) {
case ShaderGraph::NODE_XFORM_CONST: {
gn->set_title("XForm");
ToolButton *edit = memnew( ToolButton );
- edit->set_text("edit..");
+ edit->set_text("edit...");
edit->connect("pressed",this,"_xform_const_changed",varray(p_id,edit));
gn->add_child(edit);
gn->set_slot(0,false,0,Color(),true,ShaderGraph::SLOT_TYPE_XFORM,typecol[ShaderGraph::SLOT_TYPE_XFORM]);
@@ -2289,7 +2289,7 @@ void ShaderGraphView::_create_node(int p_id) {
le->set_text(graph->input_node_get_name(type,p_id));
le->connect("text_entered",this,"_input_name_changed",varray(p_id,le));
ToolButton *edit = memnew( ToolButton );
- edit->set_text("edit..");
+ edit->set_text("edit...");
edit->connect("pressed",this,"_xform_input_changed",varray(p_id,edit));
gn->add_child(edit);
gn->set_slot(1,false,0,Color(),true,ShaderGraph::SLOT_TYPE_XFORM,typecol[ShaderGraph::SLOT_TYPE_XFORM]);
@@ -2310,7 +2310,7 @@ void ShaderGraphView::_create_node(int p_id) {
tex->set_mouse_filter(MOUSE_FILTER_PASS);
tex->set_texture(graph->texture_input_node_get_value(type,p_id));
ToolButton *edit = memnew( ToolButton );
- edit->set_text("edit..");
+ edit->set_text("edit...");
edit->connect("pressed",this,"_tex_edited",varray(p_id,edit));
gn->add_child(edit);
@@ -2345,7 +2345,7 @@ void ShaderGraphView::_create_node(int p_id) {
le->connect("text_entered",this,"_input_name_changed",varray(p_id,le));
ToolButton *edit = memnew( ToolButton );
- edit->set_text("edit..");
+ edit->set_text("edit...");
edit->connect("pressed",this,"_cube_edited",varray(p_id,edit));
gn->add_child(edit);