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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2018-04-22 19:36:01 +0200 |
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committer | Max Hilbrunner <mhilbrunner@users.noreply.github.com> | 2018-04-22 19:36:01 +0200 |
commit | 1c419531a009f48aa074f9b5f93b98d387c33723 (patch) | |
tree | 6beff4f51161e61e22b70266b5e0385496e35b6b /editor/plugins/shader_graph_editor_plugin.cpp | |
parent | ca25f1e6eae9ffd498ddba05f94e341827269fea (diff) | |
download | redot-engine-1c419531a009f48aa074f9b5f93b98d387c33723.tar.gz |
Change ".." punctuation for "..." in editor strings (#16507)
Diffstat (limited to 'editor/plugins/shader_graph_editor_plugin.cpp')
-rw-r--r-- | editor/plugins/shader_graph_editor_plugin.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/editor/plugins/shader_graph_editor_plugin.cpp b/editor/plugins/shader_graph_editor_plugin.cpp index e1d28cc215..1a9d980feb 100644 --- a/editor/plugins/shader_graph_editor_plugin.cpp +++ b/editor/plugins/shader_graph_editor_plugin.cpp @@ -1478,7 +1478,7 @@ void ShaderGraphView::_create_node(int p_id) { case ShaderGraph::NODE_XFORM_CONST: { gn->set_title("XForm"); ToolButton *edit = memnew( ToolButton ); - edit->set_text("edit.."); + edit->set_text("edit..."); edit->connect("pressed",this,"_xform_const_changed",varray(p_id,edit)); gn->add_child(edit); gn->set_slot(0,false,0,Color(),true,ShaderGraph::SLOT_TYPE_XFORM,typecol[ShaderGraph::SLOT_TYPE_XFORM]); @@ -2289,7 +2289,7 @@ void ShaderGraphView::_create_node(int p_id) { le->set_text(graph->input_node_get_name(type,p_id)); le->connect("text_entered",this,"_input_name_changed",varray(p_id,le)); ToolButton *edit = memnew( ToolButton ); - edit->set_text("edit.."); + edit->set_text("edit..."); edit->connect("pressed",this,"_xform_input_changed",varray(p_id,edit)); gn->add_child(edit); gn->set_slot(1,false,0,Color(),true,ShaderGraph::SLOT_TYPE_XFORM,typecol[ShaderGraph::SLOT_TYPE_XFORM]); @@ -2310,7 +2310,7 @@ void ShaderGraphView::_create_node(int p_id) { tex->set_mouse_filter(MOUSE_FILTER_PASS); tex->set_texture(graph->texture_input_node_get_value(type,p_id)); ToolButton *edit = memnew( ToolButton ); - edit->set_text("edit.."); + edit->set_text("edit..."); edit->connect("pressed",this,"_tex_edited",varray(p_id,edit)); gn->add_child(edit); @@ -2345,7 +2345,7 @@ void ShaderGraphView::_create_node(int p_id) { le->connect("text_entered",this,"_input_name_changed",varray(p_id,le)); ToolButton *edit = memnew( ToolButton ); - edit->set_text("edit.."); + edit->set_text("edit..."); edit->connect("pressed",this,"_cube_edited",varray(p_id,edit)); gn->add_child(edit); |