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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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editor
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plugins
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shader_graph_editor_plugin.cpp
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Author
Age
Files
Lines
*
Drop old ShaderGraph code, obsoleted by VisualShader
Rémi Verschelde
2018-08-24
1
-2932
/
+0
*
Change ".." punctuation for "..." in editor strings (#16507)
Hugo Locurcio
2018-04-22
1
-4
/
+4
*
Improve popup menus usability
Pedro J. Estébanez
2018-04-07
1
-2
/
+0
*
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
*
Remove set_area_as_parent_rect and replace it by set_anchors_and_margins_pres...
Gilles Roudiere
2017-09-22
1
-1
/
+1
*
Rename pos to position in user facing methods and variables
letheed
2017-09-20
1
-8
/
+8
*
Dead code tells no tales
Rémi Verschelde
2017-08-27
1
-16
/
+1
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
Cleanup tons of obsolete commented out code
Rémi Verschelde
2017-08-26
1
-1
/
+3
*
Convert Object::cast_to() to the static version
Hein-Pieter van Braam
2017-08-24
1
-17
/
+17
*
[#9292] Renamed Image.put_pixel() to set_pixel().
ducdetronquito
2017-07-07
1
-1
/
+1
*
Removal of InputEvent as built-in Variant type..
Juan Linietsky
2017-05-20
1
-9
/
+9
*
Rename [gs]et_pos to [gs]et_position for Controls
Sergey Pusnei
2017-04-10
1
-8
/
+8
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
Fix typos in source code using codespell
Rémi Verschelde
2017-03-24
1
-1
/
+1
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-4
/
+2
*
Refactoring: rename tools/editor/ to editor/
Rémi Verschelde
2017-03-05
1
-0
/
+2948