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path: root/editor/plugins/shader_graph_editor_plugin.cpp
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* Drop old ShaderGraph code, obsoleted by VisualShaderRémi Verschelde2018-08-241-2932/+0
* Change ".." punctuation for "..." in editor strings (#16507)Hugo Locurcio2018-04-221-4/+4
* Improve popup menus usabilityPedro J. Estébanez2018-04-071-2/+0
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Remove set_area_as_parent_rect and replace it by set_anchors_and_margins_pres...Gilles Roudiere2017-09-221-1/+1
* Rename pos to position in user facing methods and variablesletheed2017-09-201-8/+8
* Dead code tells no talesRémi Verschelde2017-08-271-16/+1
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Cleanup tons of obsolete commented out codeRémi Verschelde2017-08-261-1/+3
* Convert Object::cast_to() to the static versionHein-Pieter van Braam2017-08-241-17/+17
* [#9292] Renamed Image.put_pixel() to set_pixel().ducdetronquito2017-07-071-1/+1
* Removal of InputEvent as built-in Variant type..Juan Linietsky2017-05-201-9/+9
* Rename [gs]et_pos to [gs]et_position for ControlsSergey Pusnei2017-04-101-8/+8
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* Fix typos in source code using codespellRémi Verschelde2017-03-241-1/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-4/+2
* Refactoring: rename tools/editor/ to editor/Rémi Verschelde2017-03-051-0/+2948