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authorRémi Verschelde <rverschelde@gmail.com>2017-08-26 17:46:49 +0200
committerRémi Verschelde <rverschelde@gmail.com>2017-08-26 17:47:57 +0200
commit565600e8445a3073e4188a1a2bde1f47dd299c5a (patch)
tree0cb16e4c20e2abaa6f17cfec7f3fa870b92caa13 /editor/plugins/shader_graph_editor_plugin.cpp
parentdd7145b778ea4884fd52f5efaf79dc55375c8465 (diff)
downloadredot-engine-565600e8445a3073e4188a1a2bde1f47dd299c5a.tar.gz
Cleanup tons of obsolete commented out code
Mostly in EditorNode, dropping some obsolete editor plugins and also a cleanup of ProjectSettings/EditorSettings.
Diffstat (limited to 'editor/plugins/shader_graph_editor_plugin.cpp')
-rw-r--r--editor/plugins/shader_graph_editor_plugin.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/editor/plugins/shader_graph_editor_plugin.cpp b/editor/plugins/shader_graph_editor_plugin.cpp
index 7ad32464af..3f8f2488dc 100644
--- a/editor/plugins/shader_graph_editor_plugin.cpp
+++ b/editor/plugins/shader_graph_editor_plugin.cpp
@@ -27,9 +27,11 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "shader_graph_editor_plugin.h"
+// FIXME: Godot 3.0 broke compatibility with ShaderGraphEditorPlugin,
+// it needs to be ported to the new shader language.
#if 0
+#include "shader_graph_editor_plugin.h"
#include "canvas_item_editor_plugin.h"
#include "os/keyboard.h"