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author | Rémi Verschelde <rverschelde@gmail.com> | 2017-08-26 17:46:49 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2017-08-26 17:47:57 +0200 |
commit | 565600e8445a3073e4188a1a2bde1f47dd299c5a (patch) | |
tree | 0cb16e4c20e2abaa6f17cfec7f3fa870b92caa13 /editor/plugins/shader_graph_editor_plugin.cpp | |
parent | dd7145b778ea4884fd52f5efaf79dc55375c8465 (diff) | |
download | redot-engine-565600e8445a3073e4188a1a2bde1f47dd299c5a.tar.gz |
Cleanup tons of obsolete commented out code
Mostly in EditorNode, dropping some obsolete editor plugins and also a
cleanup of ProjectSettings/EditorSettings.
Diffstat (limited to 'editor/plugins/shader_graph_editor_plugin.cpp')
-rw-r--r-- | editor/plugins/shader_graph_editor_plugin.cpp | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/editor/plugins/shader_graph_editor_plugin.cpp b/editor/plugins/shader_graph_editor_plugin.cpp index 7ad32464af..3f8f2488dc 100644 --- a/editor/plugins/shader_graph_editor_plugin.cpp +++ b/editor/plugins/shader_graph_editor_plugin.cpp @@ -27,9 +27,11 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "shader_graph_editor_plugin.h" +// FIXME: Godot 3.0 broke compatibility with ShaderGraphEditorPlugin, +// it needs to be ported to the new shader language. #if 0 +#include "shader_graph_editor_plugin.h" #include "canvas_item_editor_plugin.h" #include "os/keyboard.h" |