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authorRémi Verschelde <rverschelde@gmail.com>2019-11-11 17:22:47 +0100
committerGitHub <noreply@github.com>2019-11-11 17:22:47 +0100
commit957910c480b16e0ea976ddd104f78c97bc7cf437 (patch)
tree90250b978a50efa44aebf0789f658df989572822 /editor/plugins/spatial_editor_plugin.cpp
parente9c267ec05ddf5c9824e83e44bedb4c6be483007 (diff)
parentc77ce40c3b322fe2cf7509e2c74edb02fbc59bf5 (diff)
downloadredot-engine-957910c480b16e0ea976ddd104f78c97bc7cf437.tar.gz
Merge pull request #33544 from YeldhamDev/camera_override_tooltip_adustment
Minor adjustment in the "Game Camera Override" button's tooltip.
Diffstat (limited to 'editor/plugins/spatial_editor_plugin.cpp')
-rw-r--r--editor/plugins/spatial_editor_plugin.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/editor/plugins/spatial_editor_plugin.cpp b/editor/plugins/spatial_editor_plugin.cpp
index c989613f02..e0189f8a92 100644
--- a/editor/plugins/spatial_editor_plugin.cpp
+++ b/editor/plugins/spatial_editor_plugin.cpp
@@ -4423,11 +4423,11 @@ void SpatialEditor::_update_camera_override_button(bool p_game_running) {
if (p_game_running) {
button->set_disabled(false);
- button->set_tooltip(TTR("Game camera override\nNo game instance running."));
+ button->set_tooltip(TTR("Game Camera Override\nNo game instance running."));
} else {
button->set_disabled(true);
button->set_pressed(false);
- button->set_tooltip(TTR("Game camera override\nOverrides game camera with editor viewport camera."));
+ button->set_tooltip(TTR("Game Camera Override\nOverrides game camera with editor viewport camera."));
}
}