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authorBlueCube3310 <53150244+BlueCube3310@users.noreply.github.com>2024-05-30 13:53:26 +0200
committerBlueCube3310 <53150244+BlueCube3310@users.noreply.github.com>2024-08-16 18:20:55 +0200
commite0f30d30e2cf7cfba460756a788b4bcf5b9feb54 (patch)
treedcdcc6ffeea5669f6776230af3eba848c79d7a0e /editor/plugins/texture_3d_editor_plugin.cpp
parent96be44c0ec4bafcb08d78be1a584b751b424db9f (diff)
downloadredot-engine-e0f30d30e2cf7cfba460756a788b4bcf5b9feb54.tar.gz
Improve layered texture preview
Diffstat (limited to 'editor/plugins/texture_3d_editor_plugin.cpp')
-rw-r--r--editor/plugins/texture_3d_editor_plugin.cpp127
1 files changed, 93 insertions, 34 deletions
diff --git a/editor/plugins/texture_3d_editor_plugin.cpp b/editor/plugins/texture_3d_editor_plugin.cpp
index fa90e982fe..9fce79622a 100644
--- a/editor/plugins/texture_3d_editor_plugin.cpp
+++ b/editor/plugins/texture_3d_editor_plugin.cpp
@@ -30,8 +30,25 @@
#include "texture_3d_editor_plugin.h"
+#include "editor/editor_string_names.h"
+#include "editor/themes/editor_scale.h"
#include "scene/gui/label.h"
+// Shader sources.
+
+constexpr const char *texture_3d_shader = R"(
+ // Texture3DEditor preview shader.
+
+ shader_type canvas_item;
+
+ uniform sampler3D tex;
+ uniform float layer;
+
+ void fragment() {
+ COLOR = textureLod(tex, vec3(UV, layer), 0.0);
+ }
+)";
+
void Texture3DEditor::_texture_rect_draw() {
texture_rect->draw_rect(Rect2(Point2(), texture_rect->get_size()), Color(1, 1, 1, 1));
}
@@ -48,6 +65,13 @@ void Texture3DEditor::_notification(int p_what) {
draw_texture_rect(checkerboard, Rect2(Point2(), size), true);
} break;
+
+ case NOTIFICATION_THEME_CHANGED: {
+ if (info) {
+ Ref<Font> metadata_label_font = get_theme_font(SNAME("expression"), EditorStringName(EditorFonts));
+ info->add_theme_font_override(SceneStringName(font), metadata_label_font);
+ }
+ } break;
}
}
@@ -55,35 +79,27 @@ void Texture3DEditor::_texture_changed() {
if (!is_visible()) {
return;
}
+
+ setting = true;
+ _update_gui();
+ setting = false;
+
+ _update_material(true);
queue_redraw();
}
-void Texture3DEditor::_update_material() {
+void Texture3DEditor::_update_material(bool p_texture_changed) {
material->set_shader_parameter("layer", (layer->get_value() + 0.5) / texture->get_depth());
- material->set_shader_parameter("tex", texture->get_rid());
-
- String format = Image::get_format_name(texture->get_format());
-
- String text;
- text = itos(texture->get_width()) + "x" + itos(texture->get_height()) + "x" + itos(texture->get_depth()) + " " + format;
- info->set_text(text);
+ if (p_texture_changed) {
+ material->set_shader_parameter("tex", texture->get_rid());
+ }
}
void Texture3DEditor::_make_shaders() {
shader.instantiate();
- shader->set_code(R"(
-// Texture3DEditor preview shader.
-
-shader_type canvas_item;
-
-uniform sampler3D tex;
-uniform float layer;
+ shader->set_code(texture_3d_shader);
-void fragment() {
- COLOR = textureLod(tex, vec3(UV, layer), 0.0);
-}
-)");
material.instantiate();
material->set_shader(shader);
}
@@ -113,6 +129,41 @@ void Texture3DEditor::_texture_rect_update_area() {
texture_rect->set_size(Vector2(tex_width, tex_height));
}
+void Texture3DEditor::_update_gui() {
+ if (texture.is_null()) {
+ return;
+ }
+
+ _texture_rect_update_area();
+
+ layer->set_max(texture->get_depth() - 1);
+
+ const String format = Image::get_format_name(texture->get_format());
+
+ if (texture->has_mipmaps()) {
+ const int mip_count = Image::get_image_required_mipmaps(texture->get_width(), texture->get_height(), texture->get_format());
+ const int memory = Image::get_image_data_size(texture->get_width(), texture->get_height(), texture->get_format(), true) * texture->get_depth();
+
+ info->set_text(vformat(String::utf8("%d×%d×%d %s\n") + TTR("%s Mipmaps") + "\n" + TTR("Memory: %s"),
+ texture->get_width(),
+ texture->get_height(),
+ texture->get_depth(),
+ format,
+ mip_count,
+ String::humanize_size(memory)));
+
+ } else {
+ const int memory = Image::get_image_data_size(texture->get_width(), texture->get_height(), texture->get_format(), false) * texture->get_depth();
+
+ info->set_text(vformat(String::utf8("%d×%d×%d %s\n") + TTR("No Mipmaps") + "\n" + TTR("Memory: %s"),
+ texture->get_width(),
+ texture->get_height(),
+ texture->get_depth(),
+ format,
+ String::humanize_size(memory)));
+ }
+}
+
void Texture3DEditor::edit(Ref<Texture3D> p_texture) {
if (!texture.is_null()) {
texture->disconnect_changed(callable_mp(this, &Texture3DEditor::_texture_changed));
@@ -126,15 +177,17 @@ void Texture3DEditor::edit(Ref<Texture3D> p_texture) {
}
texture->connect_changed(callable_mp(this, &Texture3DEditor::_texture_changed));
- queue_redraw();
texture_rect->set_material(material);
+
setting = true;
- layer->set_max(texture->get_depth() - 1);
layer->set_value(0);
layer->show();
- _update_material();
+ _update_gui();
setting = false;
- _texture_rect_update_area();
+
+ _update_material(true);
+ queue_redraw();
+
} else {
hide();
}
@@ -142,36 +195,43 @@ void Texture3DEditor::edit(Ref<Texture3D> p_texture) {
Texture3DEditor::Texture3DEditor() {
set_texture_repeat(TextureRepeat::TEXTURE_REPEAT_ENABLED);
- set_custom_minimum_size(Size2(1, 150));
+ set_custom_minimum_size(Size2(1, 256.0) * EDSCALE);
texture_rect = memnew(Control);
texture_rect->set_mouse_filter(MOUSE_FILTER_IGNORE);
- add_child(texture_rect);
texture_rect->connect(SceneStringName(draw), callable_mp(this, &Texture3DEditor::_texture_rect_draw));
+ add_child(texture_rect);
+
layer = memnew(SpinBox);
layer->set_step(1);
layer->set_max(100);
- layer->set_h_grow_direction(GROW_DIRECTION_BEGIN);
+
layer->set_modulate(Color(1, 1, 1, 0.8));
- add_child(layer);
+ layer->set_h_grow_direction(GROW_DIRECTION_BEGIN);
layer->set_anchor(SIDE_RIGHT, 1);
layer->set_anchor(SIDE_LEFT, 1);
layer->connect(SceneStringName(value_changed), callable_mp(this, &Texture3DEditor::_layer_changed));
+ add_child(layer);
+
info = memnew(Label);
+ info->add_theme_color_override(SceneStringName(font_color), Color(1, 1, 1));
+ info->add_theme_color_override("font_shadow_color", Color(0, 0, 0));
+ info->add_theme_font_size_override(SceneStringName(font_size), 14 * EDSCALE);
+ info->add_theme_color_override("font_outline_color", Color(0, 0, 0));
+ info->add_theme_constant_override("outline_size", 8 * EDSCALE);
+
info->set_h_grow_direction(GROW_DIRECTION_BEGIN);
info->set_v_grow_direction(GROW_DIRECTION_BEGIN);
- info->add_theme_color_override(SceneStringName(font_color), Color(1, 1, 1, 1));
- info->add_theme_color_override("font_shadow_color", Color(0, 0, 0, 0.5));
- info->add_theme_constant_override("shadow_outline_size", 1);
- info->add_theme_constant_override("shadow_offset_x", 2);
- info->add_theme_constant_override("shadow_offset_y", 2);
- add_child(info);
+ info->set_h_size_flags(Control::SIZE_SHRINK_END);
+ info->set_v_size_flags(Control::SIZE_SHRINK_END);
info->set_anchor(SIDE_RIGHT, 1);
info->set_anchor(SIDE_LEFT, 1);
info->set_anchor(SIDE_BOTTOM, 1);
info->set_anchor(SIDE_TOP, 1);
+
+ add_child(info);
}
Texture3DEditor::~Texture3DEditor() {
@@ -180,7 +240,6 @@ Texture3DEditor::~Texture3DEditor() {
}
}
-//
bool EditorInspectorPlugin3DTexture::can_handle(Object *p_object) {
return Object::cast_to<Texture3D>(p_object) != nullptr;
}