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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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/
editor
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plugins
/
texture_3d_editor_plugin.cpp
Commit message (
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Author
Age
Files
Lines
*
Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
/
+2
*
Rebrand preambles to Redot
Dubhghlas McLaughlin
2024-10-11
1
-0
/
+2
*
Improve layered texture preview
BlueCube3310
2024-08-16
1
-34
/
+93
*
[Scene] Add `SceneStringNames::text/value_changed`
A Thousand Ships
2024-06-19
1
-1
/
+1
*
[Scene] Add `SceneStringNames::font(_size/_color)`
A Thousand Ships
2024-06-18
1
-1
/
+1
*
Use Core/Scene stringnames consistently
kobewi
2024-05-13
1
-1
/
+1
*
Add bulk change guards to successive theme overrides in Editor and GUI
Yuri Sizov
2023-10-19
1
-11
/
+11
*
Add EditorStringNames singleton
kobewi
2023-09-03
1
-1
/
+1
*
Unify and streamline connecting to Resource changes
kobewi
2023-07-17
1
-3
/
+3
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Use forward-declarations in big editor classes
trollodel
2022-11-29
1
-0
/
+2
*
Port remaining connections to callable_mp
Tomasz Chabora
2022-09-18
1
-5
/
+1
*
Rename `uniform` to `parameter` across the engine
Yuri Rubinsky
2022-09-01
1
-2
/
+2
*
Rename `CanvasItem.update()` to `queue_redraw()`
Micky
2022-08-29
1
-2
/
+2
*
Rename shader parameter uniform setter/getter methods for consistency
Hugo Locurcio
2022-08-04
1
-2
/
+2
*
Convert _notification methods to switch - Chunk C
Jakob Bouchard
2022-02-16
1
-10
/
+9
*
Editor: Cleanup some includes dependencies
Rémi Verschelde
2022-02-15
1
-5
/
+0
*
Remove most EditorNode constructor parameters and fields
trollodel
2022-02-14
1
-1
/
+1
*
Improve compilation speed (forward declarations/includes cleanup)
Hendrik Brucker
2022-02-12
1
-0
/
+1
*
Revert "Add missing SNAME macro optimization to all theme methods call"
Rémi Verschelde
2022-02-08
1
-5
/
+5
*
Add missing SNAME macro optimization to all theme methods call
jmb462
2022-02-06
1
-5
/
+5
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Fix Label and RichTextLabale text shadows and shadow outlines.
bruvzg
2021-11-06
1
-1
/
+1
*
Merge pull request #51821 from Calinou/builtin-shaders-add-comments
JFonS
2021-08-25
1
-0
/
+2
|
\
|
*
Add comments at the top of each built-in shader to ease debugging
Hugo Locurcio
2021-08-18
1
-0
/
+2
*
|
Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
reduz
2021-08-23
1
-4
/
+0
|
/
*
Merge pull request #50605 from Calinou/tweak-shader-code-style
Rémi Verschelde
2021-07-20
1
-9
/
+10
|
\
|
*
Use C++11 raw literals for shader code to improve readability
Hugo Locurcio
2021-07-19
1
-9
/
+10
*
|
Optimize StringName usage
reduz
2021-07-18
1
-1
/
+1
|
/
*
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-19
1
-3
/
+3
*
Removed _change_notify
reduz
2021-02-10
1
-4
/
+4
*
Change themes *_color_* to *_*_color
Marcel Admiraal
2021-01-24
1
-2
/
+1
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Rename Control margin to offset
Marcel Admiraal
2020-12-23
1
-6
/
+6
*
Reorganized core/ directory, it was too fatty already
reduz
2020-11-07
1
-1
/
+1
*
Implement 3D textures as import and resource format.
reduz
2020-09-09
1
-0
/
+213