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authorbruvzg <7645683+bruvzg@users.noreply.github.com>2018-04-05 20:59:35 +0300
committerbruvzg <7645683+bruvzg@users.noreply.github.com>2020-02-25 12:30:33 +0200
commit1af06d3d4608b17c74caed951cd9579ccbba229d (patch)
treea0d57c6cd3c00614a5a30290085e91a6097e78b6 /editor/plugins/tile_map_editor_plugin.cpp
parent376a8255a9b65b016fcd81634bfd54fb7fa029df (diff)
downloadredot-engine-1af06d3d4608b17c74caed951cd9579ccbba229d.tar.gz
Rename `scancode` to `keycode`.
Add `physical_keycode` (keyboard layout independent keycodes) to InputEventKey and InputMap. Fix non-latin keyboard layout keycodes on Linux/X11 (fallback to physical keycodes).
Diffstat (limited to 'editor/plugins/tile_map_editor_plugin.cpp')
-rw-r--r--editor/plugins/tile_map_editor_plugin.cpp18
1 files changed, 9 insertions, 9 deletions
diff --git a/editor/plugins/tile_map_editor_plugin.cpp b/editor/plugins/tile_map_editor_plugin.cpp
index 10d00b2a1d..64168300af 100644
--- a/editor/plugins/tile_map_editor_plugin.cpp
+++ b/editor/plugins/tile_map_editor_plugin.cpp
@@ -359,10 +359,10 @@ void TileMapEditor::_sbox_input(const Ref<InputEvent> &p_ie) {
Ref<InputEventKey> k = p_ie;
- if (k.is_valid() && (k->get_scancode() == KEY_UP ||
- k->get_scancode() == KEY_DOWN ||
- k->get_scancode() == KEY_PAGEUP ||
- k->get_scancode() == KEY_PAGEDOWN)) {
+ if (k.is_valid() && (k->get_keycode() == KEY_UP ||
+ k->get_keycode() == KEY_DOWN ||
+ k->get_keycode() == KEY_PAGEUP ||
+ k->get_keycode() == KEY_PAGEDOWN)) {
palette->call("_gui_input", k);
search_box->accept_event();
@@ -1377,7 +1377,7 @@ bool TileMapEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
if (k.is_valid() && k->is_pressed()) {
- if (last_tool == TOOL_NONE && tool == TOOL_PICKING && k->get_scancode() == KEY_SHIFT && k->get_command()) {
+ if (last_tool == TOOL_NONE && tool == TOOL_PICKING && k->get_keycode() == KEY_SHIFT && k->get_command()) {
// trying to draw a rectangle with the painting tool, so change to the correct tool
tool = last_tool;
@@ -1385,7 +1385,7 @@ bool TileMapEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
_update_button_tool();
}
- if (k->get_scancode() == KEY_ESCAPE) {
+ if (k->get_keycode() == KEY_ESCAPE) {
if (tool == TOOL_PASTING)
copydata.clear();
@@ -1506,7 +1506,7 @@ bool TileMapEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
if (tool == TOOL_NONE) {
- if (k->get_scancode() == KEY_SHIFT && k->get_command()) {
+ if (k->get_keycode() == KEY_SHIFT && k->get_command()) {
tool = TOOL_PICKING;
_update_button_tool();
@@ -1514,9 +1514,9 @@ bool TileMapEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
} else if (tool == TOOL_PICKING) {
#ifdef APPLE_STYLE_KEYS
- if (k->get_scancode() == KEY_META) {
+ if (k->get_keycode() == KEY_META) {
#else
- if (k->get_scancode() == KEY_CONTROL) {
+ if (k->get_keycode() == KEY_CONTROL) {
#endif
// Go back to that last tool if KEY_CONTROL was released.
tool = last_tool;