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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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editor
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plugins
/
tile_map_editor_plugin.cpp
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Author
Age
Files
Lines
*
Rework the TileSet resource and TileMap nodes:
Gilles Roudière
2021-05-07
1
-2335
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+0
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Merge pull request #48403 from kleonc/tilemap-editor-modulate-autotile-preview
Rémi Verschelde
2021-05-03
1
-0
/
+2
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TileMapEditor Modulate autotile previews
kleonc
2021-05-03
1
-0
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+2
*
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TileMapEditor::_bucket_fill Check autotile coordinates only if autotile is se...
kleonc
2021-05-03
1
-3
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+7
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Rename ButtonList enum and members to MouseButton
Aaron Franke
2021-03-23
1
-5
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+5
*
Fixes TileMap editor copy bug.
andybarcia
2021-03-19
1
-2
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+2
*
Check before connecting `TileMapEditor::settings_changed`
Yuri Roubinsky
2021-03-01
1
-4
/
+15
*
Merge pull request #44890 from KiritoAM/my-bug-fix
Rémi Verschelde
2021-01-05
1
-1
/
+4
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Fix for reselecting a TileMap node without first de-selecting it
andrew-softdev
2021-01-03
1
-1
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+4
*
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Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
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+2
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*
Merge pull request #44569 from madmiraal/rename-unselect-deselect
Rémi Verschelde
2020-12-28
1
-1
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+1
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Rename unselect to deselect
Marcel Admiraal
2020-12-21
1
-1
/
+1
*
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Rename empty() to is_empty()
Marcel Admiraal
2020-12-28
1
-3
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+3
*
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Rename Control margin to offset
Marcel Admiraal
2020-12-23
1
-1
/
+1
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Initialize class/struct variables with default values in platform/ and editor/
Rafał Mikrut
2020-12-02
1
-1
/
+1
*
Merge pull request #42109 from EricEzaM/PR/input-and-shortcuts-rework
Rémi Verschelde
2020-11-28
1
-1
/
+12
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Implement new shortcuts system.
Eric M
2020-11-23
1
-1
/
+12
*
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[Complex Text Layouts] Refactor Font class, default themes and controls to us...
bruvzg
2020-11-26
1
-0
/
+1
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/
*
Merge pull request #42979 from Mallos/fix/tilemap-floodfill
Rémi Verschelde
2020-11-02
1
-2
/
+8
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fix(editor): TileMap floodfill with same tile ID and different variation
Eric Tuvesson
2020-10-21
1
-2
/
+8
*
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Enhancement for tileset sorting
Pleto
2020-10-26
1
-1
/
+3
*
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fix(editor): Create new icon for TileMap Rectangle
Eric Tuvesson
2020-10-22
1
-1
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+1
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*
Reset TileMapEditor painting on application refocus
Michael Auderer
2020-10-02
1
-0
/
+25
*
Fix tilemap tiles on horizontal/vertical flips
Haz
2020-09-06
1
-3
/
+2
*
Fix tile placement preview for rotated, skewed or scaled TileMaps
Maganty Rushyendra
2020-08-05
1
-3
/
+3
*
Make tilemap lines/rectangles their own tools
Marcus Elg
2020-06-26
1
-39
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+170
*
Remove ToolButton in favor of Button
Hugo Locurcio
2020-06-19
1
-10
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+19
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Implement zooming using Ctrl + Mouse wheel in the TileMap editor
Hugo Locurcio
2020-06-03
1
-0
/
+16
*
Add shortcut for Pan Mode (G)
Rémi Verschelde
2020-05-26
1
-1
/
+1
*
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
1
-75
/
+142
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-138
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+0
*
Rename InputFilter back to Input
Rémi Verschelde
2020-04-28
1
-3
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+3
*
Fixed output prints " Signal 'node_removed' is already connected " when the e...
dankan1890
2020-04-22
1
-5
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+6
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Replace NULL with nullptr
lupoDharkael
2020-04-02
1
-8
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+8
*
Properly handle node remove via undo
Tomasz Chabora
2020-03-29
1
-0
/
+12
*
Popups are now windows also (broken!)
Juan Linietsky
2020-03-26
1
-19
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+19
*
Refactored input, goes all via windows now.
Juan Linietsky
2020-03-26
1
-3
/
+3
*
Refactored Input, create DisplayServer and DisplayServerX11
Juan Linietsky
2020-03-26
1
-1
/
+1
*
Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodes
Rémi Verschelde
2020-03-01
1
-9
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+9
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*
Rename `scancode` to `keycode`.
bruvzg
2020-02-25
1
-9
/
+9
*
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Signals: Port connect calls to use callable_mp
Rémi Verschelde
2020-02-28
1
-47
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+28
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*
Replace FALLTHROUGH macro by C++17 [[fallthrough]]
Rémi Verschelde
2020-02-23
1
-1
/
+1
*
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-20
1
-28
/
+28
*
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-18
1
-14
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+14
*
Texture refactor
Juan Linietsky
2020-02-11
1
-3
/
+3
*
Change the Pick Tile and Select default shortcuts in the TileMap editor
Hugo Locurcio
2020-02-09
1
-2
/
+2
*
Fixes invalid read when using fill tool in empty tilemap
Haoyu Qiu
2020-01-27
1
-5
/
+6
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Use the CanvasItemEditor info overlay to display TileMap coordinates
Hugo Locurcio
2019-11-22
1
-16
/
+17
*
Make sure tile is selected when selecting TileMap
Tomasz Chabora
2019-11-13
1
-0
/
+1
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