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author | Juan Linietsky <reduzio@gmail.com> | 2019-06-11 15:43:37 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2020-02-11 11:53:26 +0100 |
commit | 3f335ce3d446372eeb9ed87f7e117099c4d2dd6a (patch) | |
tree | 669db7ddb21f328215a9c26e9bdaf2565db8c853 /editor/plugins/tile_map_editor_plugin.cpp | |
parent | 9ffe57a10eecf79ab8df2f0497d0387383755df3 (diff) | |
download | redot-engine-3f335ce3d446372eeb9ed87f7e117099c4d2dd6a.tar.gz |
Texture refactor
-Texture renamed to Texture2D
-TextureLayered as base now inherits 2Darray, cubemap and cubemap array
-Removed all references to flags in textures (they will go in the shader)
-Texture3D gone for now (will come back later done properly)
-Create base rasterizer for RenderDevice, RasterizerRD
Diffstat (limited to 'editor/plugins/tile_map_editor_plugin.cpp')
-rw-r--r-- | editor/plugins/tile_map_editor_plugin.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/editor/plugins/tile_map_editor_plugin.cpp b/editor/plugins/tile_map_editor_plugin.cpp index 0c3e29028c..425a759dac 100644 --- a/editor/plugins/tile_map_editor_plugin.cpp +++ b/editor/plugins/tile_map_editor_plugin.cpp @@ -468,7 +468,7 @@ void TileMapEditor::_update_palette() { palette->add_item(String()); } - Ref<Texture> tex = tileset->tile_get_texture(entries[i].id); + Ref<Texture2D> tex = tileset->tile_get_texture(entries[i].id); if (tex.is_valid()) { Rect2 region = tileset->tile_get_region(entries[i].id); @@ -528,7 +528,7 @@ void TileMapEditor::_update_palette() { }; entries2.sort_custom<SwapComparator>(); - Ref<Texture> tex = tileset->tile_get_texture(sel_tile); + Ref<Texture2D> tex = tileset->tile_get_texture(sel_tile); for (int i = 0; i < entries2.size(); i++) { @@ -761,7 +761,7 @@ void TileMapEditor::_erase_selection() { void TileMapEditor::_draw_cell(Control *p_viewport, int p_cell, const Point2i &p_point, bool p_flip_h, bool p_flip_v, bool p_transpose, const Point2i &p_autotile_coord, const Transform2D &p_xform) { - Ref<Texture> t = node->get_tileset()->tile_get_texture(p_cell); + Ref<Texture2D> t = node->get_tileset()->tile_get_texture(p_cell); if (t.is_null()) return; |