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author | Tetane <stephane.roussel.fr@gmail.com> | 2023-07-03 20:17:56 +0200 |
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committer | Tetane <stephane.roussel.fr@gmail.com> | 2023-07-03 20:17:56 +0200 |
commit | 1cd0a34e470ca7d7e53261cf090e4a787154ba44 (patch) | |
tree | 03f5613406d22e1fc5d749f5f7d6046d7478ab45 /editor/plugins/visual_shader_editor_plugin.cpp | |
parent | e044e13d5a77bcecb9a5c97f94065fcf5dd0ce30 (diff) | |
download | redot-engine-1cd0a34e470ca7d7e53261cf090e4a787154ba44.tar.gz |
Fix Create shader Node window position on second monitor
Diffstat (limited to 'editor/plugins/visual_shader_editor_plugin.cpp')
-rw-r--r-- | editor/plugins/visual_shader_editor_plugin.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp index c9651e634f..2cf9e52367 100644 --- a/editor/plugins/visual_shader_editor_plugin.cpp +++ b/editor/plugins/visual_shader_editor_plugin.cpp @@ -3995,7 +3995,7 @@ void VisualShaderEditor::_show_members_dialog(bool at_mouse_pos, VisualShaderNod members_dialog->popup(); // Keep dialog within window bounds. - Rect2 window_rect = Rect2(DisplayServer::get_singleton()->window_get_position(), DisplayServer::get_singleton()->window_get_size()); + Rect2 window_rect = Rect2(get_window()->get_position(), get_window()->get_size()); Rect2 dialog_rect = Rect2(members_dialog->get_position(), members_dialog->get_size()); Vector2 difference = (dialog_rect.get_end() - window_rect.get_end()).max(Vector2()); members_dialog->set_position(members_dialog->get_position() - difference); |