summaryrefslogtreecommitdiffstats
path: root/editor/plugins/visual_shader_editor_plugin.cpp
diff options
context:
space:
mode:
authorRémi Verschelde <rverschelde@gmail.com>2023-09-25 17:18:29 +0200
committerRémi Verschelde <rverschelde@gmail.com>2023-09-25 17:18:29 +0200
commit8ddf73c74dfa6ca51462a4721d77ba84e813b51a (patch)
tree22887982e518ef8753d27933e3b29a8462e52afb /editor/plugins/visual_shader_editor_plugin.cpp
parent3e15c8f28597df4354b40ba85056e87cfac56845 (diff)
parent4bd569be95f0e8ba34813b0d8fc53bab1125ccaa (diff)
downloadredot-engine-8ddf73c74dfa6ca51462a4721d77ba84e813b51a.tar.gz
Merge pull request #81939 from YuriSizov/gui-flat-and-depressed
Replace flat buttons with flat-styled buttons with a visible pressed state
Diffstat (limited to 'editor/plugins/visual_shader_editor_plugin.cpp')
-rw-r--r--editor/plugins/visual_shader_editor_plugin.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp
index d952a7be1e..25cbbbf6de 100644
--- a/editor/plugins/visual_shader_editor_plugin.cpp
+++ b/editor/plugins/visual_shader_editor_plugin.cpp
@@ -5268,7 +5268,7 @@ VisualShaderEditor::VisualShaderEditor() {
varying_menu->connect("id_pressed", callable_mp(this, &VisualShaderEditor::_varying_menu_id_pressed));
preview_shader = memnew(Button);
- preview_shader->set_flat(true);
+ preview_shader->set_theme_type_variation("FlatButton");
preview_shader->set_toggle_mode(true);
preview_shader->set_tooltip_text(TTR("Show generated shader code."));
graph->get_menu_hbox()->add_child(preview_shader);