diff options
author | Rémi Verschelde <rverschelde@gmail.com> | 2020-03-01 23:00:42 +0100 |
---|---|---|
committer | GitHub <noreply@github.com> | 2020-03-01 23:00:42 +0100 |
commit | e2b66cacf78ae39b94df748e9740b98a1f011e77 (patch) | |
tree | 56d468d762c43879c20b342702e8fc999221e6c6 /editor/plugins/visual_shader_editor_plugin.cpp | |
parent | 55396d6e06f8e4e355e9ab0595bdb7f27c1c36dd (diff) | |
parent | 1af06d3d4608b17c74caed951cd9579ccbba229d (diff) | |
download | redot-engine-e2b66cacf78ae39b94df748e9740b98a1f011e77.tar.gz |
Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodes
Fix non-latin layout scancodes on Linux, adds access to physical scancodes.
Diffstat (limited to 'editor/plugins/visual_shader_editor_plugin.cpp')
-rw-r--r-- | editor/plugins/visual_shader_editor_plugin.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp index b3b9afb811..e7b7c05901 100644 --- a/editor/plugins/visual_shader_editor_plugin.cpp +++ b/editor/plugins/visual_shader_editor_plugin.cpp @@ -1663,10 +1663,10 @@ void VisualShaderEditor::_show_members_dialog(bool at_mouse_pos) { void VisualShaderEditor::_sbox_input(const Ref<InputEvent> &p_ie) { Ref<InputEventKey> ie = p_ie; - if (ie.is_valid() && (ie->get_scancode() == KEY_UP || - ie->get_scancode() == KEY_DOWN || - ie->get_scancode() == KEY_ENTER || - ie->get_scancode() == KEY_KP_ENTER)) { + if (ie.is_valid() && (ie->get_keycode() == KEY_UP || + ie->get_keycode() == KEY_DOWN || + ie->get_keycode() == KEY_ENTER || + ie->get_keycode() == KEY_KP_ENTER)) { members->call("_gui_input", ie); node_filter->accept_event(); |