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author | Juan Linietsky <juan@godotengine.org> | 2020-03-03 10:36:29 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2020-03-26 15:49:34 +0100 |
commit | f8a79a97c7d12da43b111a756f09ee7ad5ea28e9 (patch) | |
tree | 6728478a8e3bb2669ee4096cf354e87475b4469d /editor/plugins/visual_shader_editor_plugin.cpp | |
parent | 4396e98834f159da59ec790f2ff64fb65dacd9ce (diff) | |
download | redot-engine-f8a79a97c7d12da43b111a756f09ee7ad5ea28e9.tar.gz |
Effective DisplayServer separation, rename X11 -> LinuxBSD
Diffstat (limited to 'editor/plugins/visual_shader_editor_plugin.cpp')
-rw-r--r-- | editor/plugins/visual_shader_editor_plugin.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp index c7c3ba8198..8070e2b4d5 100644 --- a/editor/plugins/visual_shader_editor_plugin.cpp +++ b/editor/plugins/visual_shader_editor_plugin.cpp @@ -44,6 +44,7 @@ #include "scene/gui/panel.h" #include "scene/main/viewport.h" #include "scene/resources/visual_shader_nodes.h" +#include "servers/display_server.h" #include "servers/visual/shader_types.h" Control *VisualShaderNodePlugin::create_editor(const Ref<Resource> &p_parent_resource, const Ref<VisualShaderNode> &p_node) { @@ -1646,7 +1647,7 @@ void VisualShaderEditor::_show_members_dialog(bool at_mouse_pos) { } // keep dialog within window bounds - Size2 window_size = OS::get_singleton()->get_window_size(); + Size2 window_size = DisplayServer::get_singleton()->window_get_size(); Rect2 dialog_rect = members_dialog->get_global_rect(); if (dialog_rect.position.y + dialog_rect.size.y > window_size.y) { int difference = dialog_rect.position.y + dialog_rect.size.y - window_size.y; |