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authorJuan Linietsky <reduzio@gmail.com>2017-08-26 00:40:45 -0300
committerJuan Linietsky <reduzio@gmail.com>2017-08-26 00:47:28 -0300
commit1894157c9fab05984428d83a743b0fe1d720c80c (patch)
tree817530eb75258c3dc6c73d4eb276af7b61761b06 /editor/spatial_editor_gizmos.h
parentd9e94fa0c308f8f157e71fb03bab5834308b56ee (diff)
downloadredot-engine-1894157c9fab05984428d83a743b0fe1d720c80c.tar.gz
-Massive clean up to gizmos
-Make sure handles are always visible (on top) -Fixed instanced scene selection (should work properly now) -Added interpolated camera -Customizable gizmo colors in editor settings
Diffstat (limited to 'editor/spatial_editor_gizmos.h')
-rw-r--r--editor/spatial_editor_gizmos.h65
1 files changed, 11 insertions, 54 deletions
diff --git a/editor/spatial_editor_gizmos.h b/editor/spatial_editor_gizmos.h
index 4769e5d765..fa5484c3d9 100644
--- a/editor/spatial_editor_gizmos.h
+++ b/editor/spatial_editor_gizmos.h
@@ -107,6 +107,9 @@ protected:
static void _bind_methods();
+ Ref<SpatialMaterial> create_material(const String &p_name, const Color &p_color, bool p_billboard = false, bool p_on_top = false, bool p_use_vertex_color = false);
+ Ref<SpatialMaterial> create_icon_material(const String &p_name, const Ref<Texture> &p_texture, bool p_on_top = false, const Color &p_albedo = Color(1, 1, 1, 1));
+
public:
virtual Vector3 get_handle_pos(int p_idx) const;
virtual bool intersect_frustum(const Camera *p_camera, const Vector<Plane> &p_frustum);
@@ -117,6 +120,8 @@ public:
void transform();
virtual void redraw();
void free();
+ virtual bool is_editable() const;
+ virtual bool can_draw() const;
EditorSpatialGizmo();
~EditorSpatialGizmo();
@@ -177,6 +182,7 @@ class MeshInstanceSpatialGizmo : public EditorSpatialGizmo {
MeshInstance *mesh;
public:
+ virtual bool can_draw() const;
void redraw();
MeshInstanceSpatialGizmo(MeshInstance *p_mesh = NULL);
};
@@ -203,25 +209,7 @@ public:
SkeletonSpatialGizmo(Skeleton *p_skel = NULL);
};
-class RoomSpatialGizmo : public EditorSpatialGizmo {
-
- GDCLASS(RoomSpatialGizmo, EditorSpatialGizmo);
-
- struct _EdgeKey {
-
- Vector3 from;
- Vector3 to;
-
- bool operator<(const _EdgeKey &p_with) const { return from == p_with.from ? to < p_with.to : from < p_with.from; }
- };
-
- Room *room;
-
-public:
- void redraw();
- RoomSpatialGizmo(Room *p_room = NULL);
-};
-
+#if 0
class PortalSpatialGizmo : public EditorSpatialGizmo {
GDCLASS(PortalSpatialGizmo, EditorSpatialGizmo);
@@ -232,6 +220,7 @@ public:
void redraw();
PortalSpatialGizmo(Portal *p_portal = NULL);
};
+#endif
class VisibilityNotifierGizmo : public EditorSpatialGizmo {
@@ -420,51 +409,19 @@ public:
};
class SpatialEditorGizmos {
+
public:
- Ref<SpatialMaterial> create_line_material(const Color &p_base_color);
- Ref<SpatialMaterial> create_solid_material(const Color &p_base_color);
+ HashMap<String, Ref<SpatialMaterial> > material_cache;
+
Ref<SpatialMaterial> handle2_material;
Ref<SpatialMaterial> handle2_material_billboard;
Ref<SpatialMaterial> handle_material;
Ref<SpatialMaterial> handle_material_billboard;
- Ref<SpatialMaterial> light_material;
- Ref<SpatialMaterial> light_material_omni;
- Ref<SpatialMaterial> light_material_omni_icon;
- Ref<SpatialMaterial> light_material_directional_icon;
- Ref<SpatialMaterial> camera_material;
- Ref<SpatialMaterial> skeleton_material;
- Ref<SpatialMaterial> reflection_probe_material;
- Ref<SpatialMaterial> reflection_probe_material_internal;
- Ref<SpatialMaterial> gi_probe_material;
- Ref<SpatialMaterial> gi_probe_material_internal;
- Ref<SpatialMaterial> room_material;
- Ref<SpatialMaterial> portal_material;
- Ref<SpatialMaterial> raycast_material;
- Ref<SpatialMaterial> visibility_notifier_material;
- Ref<SpatialMaterial> particles_material;
- Ref<SpatialMaterial> car_wheel_material;
- Ref<SpatialMaterial> joint_material;
-
- Ref<SpatialMaterial> navmesh_edge_material;
- Ref<SpatialMaterial> navmesh_solid_material;
- Ref<SpatialMaterial> navmesh_edge_material_disabled;
- Ref<SpatialMaterial> navmesh_solid_material_disabled;
-
- Ref<SpatialMaterial> listener_icon;
-
- Ref<SpatialMaterial> sample_player_icon;
- Ref<SpatialMaterial> stream_player_icon;
- Ref<SpatialMaterial> visibility_notifier_icon;
-
- Ref<SpatialMaterial> shape_material;
Ref<Texture> handle_t;
-
Ref<ArrayMesh> pos3d_mesh;
Ref<ArrayMesh> listener_line_mesh;
static SpatialEditorGizmos *singleton;
- Ref<TriangleMesh> test_cube_tm;
-
Ref<SpatialEditorGizmo> get_gizmo(Spatial *p_spatial);
SpatialEditorGizmos();