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path: root/editor/spatial_editor_gizmos.h
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* Rename more 2D and 3D nodes to follow conventionRémi Verschelde2020-03-271-434/+0
* Renamed 2D and 3D nodes to make their types explicitJuan Linietsky2020-03-271-145/+145
* GIProbes working.Juan Linietsky2020-02-111-1/+2
* Remove unused #if 0'ed codeRémi Verschelde2020-01-211-13/+0
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Add particles icon to CPUParticlesCameron Reikes2019-08-081-0/+12
* Add priority to gizmos and fix small issuesJFonS2019-03-121-0/+21
* Minor fixes and documentation for Spatial GizmosJFonS2019-01-271-1/+1
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Move ParticlesMaterial code to its own resource fileRémi Verschelde2018-09-041-20/+0
* added spring arm node.QbieShay2018-08-181-2/+13
* New gizmo structure and new gizmo disabling menuJFonS2018-08-091-308/+189
* Implemented Soft bodyAndreaCatania2018-07-231-0/+17
* Polished 3D selectionJFonS2018-06-131-3/+16
* Implemented ragdollAndreaCatania2018-05-071-0/+11
* ParticlesGizmo solid box now follows actual visibility_aabb position.JFonS2018-02-141-1/+1
* Fix inconsistencies and typos in argument namesPaolo Perkovic2018-02-011-5/+5
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Fixed joint gizmos orientationsAndreaCatania2017-12-231-0/+51
* -Add lightmapperJuan Linietsky2017-12-141-0/+17
* Rename Rect3 to AABB.Ferenc Arn2017-11-171-2/+2
* Box selection for MeshInstances and subscene nodes.SaracenOne2017-09-201-1/+2
* Highlight currently selected gizmo.Daniel J. Ramirez2017-08-281-0/+1
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* -Massive clean up to gizmosJuan Linietsky2017-08-261-54/+11
* Convert Object::cast_to() to the static versionHein-Pieter van Braam2017-08-241-1/+1
* Updated function argument namesWilson E. Alvarez2017-08-121-2/+2
* Lots of work on Audio & Physics engine:Juan Linietsky2017-07-151-1/+18
* Godot 3.0 primitives as resources for use with MeshInstanceBastiaanOlij2017-06-161-12/+0
* -Added proper access to depth texture from shaderJuan Linietsky2017-06-071-4/+4
* Particle system is complete. Rejoice!Juan Linietsky2017-04-081-4/+21
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* New particle system, mostly working, some small features missing.Juan Linietsky2017-04-061-32/+35
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-201/+126
* Refactoring: rename tools/editor/ to editor/Rémi Verschelde2017-03-051-0/+521