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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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editor
/
spatial_editor_gizmos.h
Commit message (
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)
Author
Age
Files
Lines
*
Rename more 2D and 3D nodes to follow convention
Rémi Verschelde
2020-03-27
1
-434
/
+0
*
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky
2020-03-27
1
-145
/
+145
*
GIProbes working.
Juan Linietsky
2020-02-11
1
-1
/
+2
*
Remove unused #if 0'ed code
Rémi Verschelde
2020-01-21
1
-13
/
+0
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Add particles icon to CPUParticles
Cameron Reikes
2019-08-08
1
-0
/
+12
*
Add priority to gizmos and fix small issues
JFonS
2019-03-12
1
-0
/
+21
*
Minor fixes and documentation for Spatial Gizmos
JFonS
2019-01-27
1
-1
/
+1
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Move ParticlesMaterial code to its own resource file
Rémi Verschelde
2018-09-04
1
-20
/
+0
*
added spring arm node.
QbieShay
2018-08-18
1
-2
/
+13
*
New gizmo structure and new gizmo disabling menu
JFonS
2018-08-09
1
-308
/
+189
*
Implemented Soft body
AndreaCatania
2018-07-23
1
-0
/
+17
*
Polished 3D selection
JFonS
2018-06-13
1
-3
/
+16
*
Implemented ragdoll
AndreaCatania
2018-05-07
1
-0
/
+11
*
ParticlesGizmo solid box now follows actual visibility_aabb position.
JFonS
2018-02-14
1
-1
/
+1
*
Fix inconsistencies and typos in argument names
Paolo Perkovic
2018-02-01
1
-5
/
+5
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
/
+1
*
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
*
Fixed joint gizmos orientations
AndreaCatania
2017-12-23
1
-0
/
+51
*
-Add lightmapper
Juan Linietsky
2017-12-14
1
-0
/
+17
*
Rename Rect3 to AABB.
Ferenc Arn
2017-11-17
1
-2
/
+2
*
Box selection for MeshInstances and subscene nodes.
SaracenOne
2017-09-20
1
-1
/
+2
*
Highlight currently selected gizmo.
Daniel J. Ramirez
2017-08-28
1
-0
/
+1
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
-Massive clean up to gizmos
Juan Linietsky
2017-08-26
1
-54
/
+11
*
Convert Object::cast_to() to the static version
Hein-Pieter van Braam
2017-08-24
1
-1
/
+1
*
Updated function argument names
Wilson E. Alvarez
2017-08-12
1
-2
/
+2
*
Lots of work on Audio & Physics engine:
Juan Linietsky
2017-07-15
1
-1
/
+18
*
Godot 3.0 primitives as resources for use with MeshInstance
BastiaanOlij
2017-06-16
1
-12
/
+0
*
-Added proper access to depth texture from shader
Juan Linietsky
2017-06-07
1
-4
/
+4
*
Particle system is complete. Rejoice!
Juan Linietsky
2017-04-08
1
-4
/
+21
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
New particle system, mostly working, some small features missing.
Juan Linietsky
2017-04-06
1
-32
/
+35
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-201
/
+126
*
Refactoring: rename tools/editor/ to editor/
Rémi Verschelde
2017-03-05
1
-0
/
+521