diff options
author | Dan Nicholson <dbn@endlessos.org> | 2024-10-16 05:07:46 -0600 |
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committer | Dan Nicholson <dbn@endlessos.org> | 2024-10-16 05:51:08 -0600 |
commit | b05aab4b330a72001936d7a09b9a86303ff1a4bd (patch) | |
tree | 25196ee80c3954ae8f8b1ac6fbfeb00d093a1b62 /editor | |
parent | af77100e394dcaca609b15bef815ed17475e51ed (diff) | |
download | redot-engine-b05aab4b330a72001936d7a09b9a86303ff1a4bd.tar.gz |
Fix selecting root node before button released
In order to test if the button press is within the scene tree, the
Tree's coordinates should be used, not the SceneTreeEditor's.
Diffstat (limited to 'editor')
-rw-r--r-- | editor/scene_tree_dock.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp index bcab0c2883..9ae72498d4 100644 --- a/editor/scene_tree_dock.cpp +++ b/editor/scene_tree_dock.cpp @@ -126,7 +126,8 @@ void SceneTreeDock::input(const Ref<InputEvent> &p_event) { Ref<InputEventMouseButton> mb = p_event; if (mb.is_valid() && (mb->get_button_index() == MouseButton::LEFT || mb->get_button_index() == MouseButton::RIGHT)) { - if (mb->is_pressed() && scene_tree->get_rect().has_point(scene_tree->get_local_mouse_position())) { + Tree *tree = scene_tree->get_scene_tree(); + if (mb->is_pressed() && tree->get_rect().has_point(tree->get_local_mouse_position())) { tree_clicked = true; } else if (!mb->is_pressed()) { tree_clicked = false; |