summaryrefslogtreecommitdiffstats
path: root/editor
diff options
context:
space:
mode:
authorDan Nicholson <dbn@endlessos.org>2024-10-16 05:07:46 -0600
committerDan Nicholson <dbn@endlessos.org>2024-10-16 05:51:08 -0600
commitb05aab4b330a72001936d7a09b9a86303ff1a4bd (patch)
tree25196ee80c3954ae8f8b1ac6fbfeb00d093a1b62 /editor
parentaf77100e394dcaca609b15bef815ed17475e51ed (diff)
downloadredot-engine-b05aab4b330a72001936d7a09b9a86303ff1a4bd.tar.gz
Fix selecting root node before button released
In order to test if the button press is within the scene tree, the Tree's coordinates should be used, not the SceneTreeEditor's.
Diffstat (limited to 'editor')
-rw-r--r--editor/scene_tree_dock.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp
index bcab0c2883..9ae72498d4 100644
--- a/editor/scene_tree_dock.cpp
+++ b/editor/scene_tree_dock.cpp
@@ -126,7 +126,8 @@ void SceneTreeDock::input(const Ref<InputEvent> &p_event) {
Ref<InputEventMouseButton> mb = p_event;
if (mb.is_valid() && (mb->get_button_index() == MouseButton::LEFT || mb->get_button_index() == MouseButton::RIGHT)) {
- if (mb->is_pressed() && scene_tree->get_rect().has_point(scene_tree->get_local_mouse_position())) {
+ Tree *tree = scene_tree->get_scene_tree();
+ if (mb->is_pressed() && tree->get_rect().has_point(tree->get_local_mouse_position())) {
tree_clicked = true;
} else if (!mb->is_pressed()) {
tree_clicked = false;