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authorRémi Verschelde <rverschelde@gmail.com>2024-06-12 10:00:37 +0200
committerRémi Verschelde <rverschelde@gmail.com>2024-06-12 10:00:37 +0200
commitfdb6100d77adf3100649003989c2bed99c3ebcca (patch)
treef5ae3a761856f60500e70b43850c62a733b1f9c3 /editor
parent4516050e645c00e0a6338a3183a53aef58338544 (diff)
parent29fa291317dad0ee6db61ee868cbefa2b92698c6 (diff)
downloadredot-engine-fdb6100d77adf3100649003989c2bed99c3ebcca.tar.gz
Merge pull request #92974 from Chaosus/import_settings_animation_bugfix
Fix incorrect camera transform of animation view in the import window
Diffstat (limited to 'editor')
-rw-r--r--editor/import/3d/scene_import_settings.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/import/3d/scene_import_settings.cpp b/editor/import/3d/scene_import_settings.cpp
index 129d0544c3..3d1eae26af 100644
--- a/editor/import/3d/scene_import_settings.cpp
+++ b/editor/import/3d/scene_import_settings.cpp
@@ -609,7 +609,7 @@ void SceneImportSettingsDialog::_update_camera() {
float rot_y = cam_rot_y;
float zoom = cam_zoom;
- if (selected_type == "Node" || selected_type.is_empty()) {
+ if (selected_type == "Node" || selected_type == "Animation" || selected_type.is_empty()) {
camera_aabb = contents_aabb;
} else {
if (mesh_preview->get_mesh().is_valid()) {