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authorRémi Verschelde <rverschelde@gmail.com>2018-09-11 18:13:45 +0200
committerRémi Verschelde <rverschelde@gmail.com>2018-09-12 09:52:22 +0200
commit277b24dfb7acdb42589b931252bbe7be81c7536e (patch)
tree248dc6dfca0e27c3b03533b45753a16d186d2811 /main/tests/test_shader_lang.cpp
parentcc71012266f880dcf3b37e40d5f90d9ce8b7a432 (diff)
downloadredot-engine-277b24dfb7acdb42589b931252bbe7be81c7536e.tar.gz
Make core/ includes absolute, remove subfolders from include path
This allows more consistency in the manner we include core headers, where previously there would be a mix of absolute, relative and include path-dependent includes.
Diffstat (limited to 'main/tests/test_shader_lang.cpp')
-rw-r--r--main/tests/test_shader_lang.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/main/tests/test_shader_lang.cpp b/main/tests/test_shader_lang.cpp
index 7103b436e1..2cd39d0208 100644
--- a/main/tests/test_shader_lang.cpp
+++ b/main/tests/test_shader_lang.cpp
@@ -30,11 +30,11 @@
#include "test_shader_lang.h"
-#include "os/file_access.h"
-#include "os/main_loop.h"
-#include "os/os.h"
+#include "core/os/file_access.h"
+#include "core/os/main_loop.h"
+#include "core/os/os.h"
-#include "print_string.h"
+#include "core/print_string.h"
#include "scene/gui/control.h"
#include "scene/gui/text_edit.h"
#include "servers/visual/shader_language.h"