index
:
redot-engine.git
4.3
master
Redot Engine – Multi-platform 2D and 3D game engine
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
main
/
tests
/
test_shader_lang.cpp
Commit message (
Expand
)
Author
Age
Files
Lines
*
Move `tests` to the top-level directory
Andrii Doroshenko (Xrayez)
2020-07-26
1
-361
/
+0
*
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
1
-4
/
+8
*
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
1
-0
/
+1
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-24
/
+0
*
Modernize remaining uses of 0/NULL instead of nullptr (C++11)
Rémi Verschelde
2020-05-14
1
-1
/
+1
*
Style: clang-format: Disable AllowShortCaseLabelsOnASingleLine
Rémi Verschelde
2020-05-10
1
-21
/
+42
*
Implement global and per instance shader uniforms.
Juan Linietsky
2020-04-17
1
-1
/
+1
*
Replace NULL with nullptr
lupoDharkael
2020-04-02
1
-4
/
+4
*
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
1
-1
/
+1
*
Fix various GCC compilation warnings after Vulkan merge
Rémi Verschelde
2020-02-14
1
-0
/
+3
*
Implementation of 'struct' for shaders
Yuri Roubinsky
2020-02-11
1
-0
/
+3
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Implemented local shader arrays
Chaosus
2019-07-15
1
-0
/
+7
*
Add -Wshadow=local to warnings and fix reported issues.
marxin
2019-02-20
1
-6
/
+6
*
Fix many asan and ubsan reported issues
Hein-Pieter van Braam
2019-01-30
1
-2
/
+2
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Fix many errors found by PVS-Studio
Aaron Franke
2018-11-28
1
-1
/
+1
*
Fix warnings about unhandled enum value in switch [-Wswitch]
Rémi Verschelde
2018-09-27
1
-0
/
+3
*
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-09-12
1
-4
/
+4
*
Visual Shaders are back.
Juan Linietsky
2018-07-14
1
-2
/
+2
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
/
+1
*
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
*
Style: Apply new clang-format 5.0 style to all files
Rémi Verschelde
2017-12-07
1
-1
/
+1
*
removed DISCARD built in variable, replaced by actual discard GLSL instructio...
Juan Linietsky
2017-08-29
1
-2
/
+3
*
Dead code tells no tales
Rémi Verschelde
2017-08-27
1
-1
/
+0
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
Removed unnecessary returns and break statements
Wilson E. Alvarez
2017-08-22
1
-2
/
+0
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
New particle system, mostly working, some small features missing.
Juan Linietsky
2017-04-06
1
-1
/
+3
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-124
/
+104
*
Add a bunch of missing Godot headers in own files
Rémi Verschelde
2017-03-05
1
-1
/
+1
*
Move tests again from core to main
Rémi Verschelde
2017-01-08
1
-0
/
+361