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authorreduz <reduzio@gmail.com>2020-10-29 18:09:16 -0300
committerreduz <reduzio@gmail.com>2020-10-30 08:57:32 -0300
commit0e6664539d2644e630df111426b637dc8ff7a271 (patch)
tree77dfee623c94a689ae396320dd5d79a464352ae6 /main
parentdebb67918e8644b975a929c0bdeff7922364f314 (diff)
downloadredot-engine-0e6664539d2644e630df111426b637dc8ff7a271.tar.gz
Refactor pixel snapping.
-Rename pixel_snap to snap_2d_to_vertices -Added snap_2d_to_transforms which is more useful Fixes #41814 Solves proposal https://github.com/godotengine/godot-proposals/issues/1666 Supersedes #35606, supersedes #41535, supersedes #41534
Diffstat (limited to 'main')
-rw-r--r--main/main.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/main/main.cpp b/main/main.cpp
index a0a993ec64..f2d057665a 100644
--- a/main/main.cpp
+++ b/main/main.cpp
@@ -1273,7 +1273,6 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
OS::get_singleton()->_allow_layered = false;
}
- Engine::get_singleton()->_pixel_snap = GLOBAL_DEF("rendering/quality/2d/use_pixel_snap", false);
OS::get_singleton()->_keep_screen_on = GLOBAL_DEF("display/window/energy_saving/keep_screen_on", true);
if (rtm == -1) {
rtm = GLOBAL_DEF("rendering/threads/thread_model", OS::RENDER_THREAD_SAFE);