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| author | reduz <reduzio@gmail.com> | 2020-10-29 18:09:16 -0300 |
|---|---|---|
| committer | reduz <reduzio@gmail.com> | 2020-10-30 08:57:32 -0300 |
| commit | 0e6664539d2644e630df111426b637dc8ff7a271 (patch) | |
| tree | 77dfee623c94a689ae396320dd5d79a464352ae6 /main | |
| parent | debb67918e8644b975a929c0bdeff7922364f314 (diff) | |
| download | redot-engine-0e6664539d2644e630df111426b637dc8ff7a271.tar.gz | |
Refactor pixel snapping.
-Rename pixel_snap to snap_2d_to_vertices
-Added snap_2d_to_transforms which is more useful
Fixes #41814
Solves proposal https://github.com/godotengine/godot-proposals/issues/1666
Supersedes #35606, supersedes #41535, supersedes #41534
Diffstat (limited to 'main')
| -rw-r--r-- | main/main.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/main/main.cpp b/main/main.cpp index a0a993ec64..f2d057665a 100644 --- a/main/main.cpp +++ b/main/main.cpp @@ -1273,7 +1273,6 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph OS::get_singleton()->_allow_layered = false; } - Engine::get_singleton()->_pixel_snap = GLOBAL_DEF("rendering/quality/2d/use_pixel_snap", false); OS::get_singleton()->_keep_screen_on = GLOBAL_DEF("display/window/energy_saving/keep_screen_on", true); if (rtm == -1) { rtm = GLOBAL_DEF("rendering/threads/thread_model", OS::RENDER_THREAD_SAFE); |
