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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2023-09-20 19:53:34 +0200 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2024-02-05 21:49:17 +0100 |
commit | 93be97e6a741ba2fa9dac584219f4f808de237af (patch) | |
tree | ee8baaaae316298997c2ba99a0cdf4e082ea7447 /misc/extension_api_validation/4.2-stable.expected | |
parent | d3352813ea44447bfbf135efdec23acc4d1d3f89 (diff) | |
download | redot-engine-93be97e6a741ba2fa9dac584219f4f808de237af.tar.gz |
Make ShaderMaterial always the last option in inspector resource dropdowns
ShaderMaterial is the "advanced" option, while the "basic" options
should be listed first for easier accessibility (and because they're
generally used more often).
This makes sky and particle materials consistent with
canvas/spatial/fog materials on this aspect.
Diffstat (limited to 'misc/extension_api_validation/4.2-stable.expected')
-rw-r--r-- | misc/extension_api_validation/4.2-stable.expected | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/misc/extension_api_validation/4.2-stable.expected b/misc/extension_api_validation/4.2-stable.expected index f6e3661c7b..04e046ec93 100644 --- a/misc/extension_api_validation/4.2-stable.expected +++ b/misc/extension_api_validation/4.2-stable.expected @@ -73,3 +73,12 @@ GH-87668 Validate extension JSON: Error: Field 'classes/Font/methods/find_variation/arguments': size changed value in new API, from 8 to 9. Added optional "baseline_offset" argument. Compatibility method registered. + + +GH-81996 +-------- +Validate extension JSON: Error: Field 'classes/GPUParticles2D/properties/process_material': type changed value in new API, from "ShaderMaterial,ParticleProcessMaterial" to "ParticleProcessMaterial,ShaderMaterial". +Validate extension JSON: Error: Field 'classes/GPUParticles3D/properties/process_material': type changed value in new API, from "ShaderMaterial,ParticleProcessMaterial" to "ParticleProcessMaterial,ShaderMaterial". +Validate extension JSON: Error: Field 'classes/Sky/properties/sky_material': type changed value in new API, from "ShaderMaterial,PanoramaSkyMaterial,ProceduralSkyMaterial,PhysicalSkyMaterial" to "PanoramaSkyMaterial,ProceduralSkyMaterial,PhysicalSkyMaterial,ShaderMaterial". + +Property hints reordered to improve editor usability. The types allowed are still the same as before. No adjustments should be necessary. |