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authorRémi Verschelde <rverschelde@gmail.com>2024-02-20 17:05:10 +0100
committerRémi Verschelde <rverschelde@gmail.com>2024-02-23 22:13:22 +0100
commit5fd9d0891f8458f74ec7432c8198e72fef5a0aa1 (patch)
tree9a897650a817c54ab07a5e20e2624aa46d4266d8 /misc/scripts/install_d3d12_sdk_windows.py
parent87d40ba743ff3a3a484db051c11b16559604efa9 (diff)
downloadredot-engine-5fd9d0891f8458f74ec7432c8198e72fef5a0aa1.tar.gz
SCons: Add proper MinGW support to D3D12 deps install script
Fix a couple GCC warnings.
Diffstat (limited to 'misc/scripts/install_d3d12_sdk_windows.py')
-rw-r--r--misc/scripts/install_d3d12_sdk_windows.py34
1 files changed, 31 insertions, 3 deletions
diff --git a/misc/scripts/install_d3d12_sdk_windows.py b/misc/scripts/install_d3d12_sdk_windows.py
index 8cfa1d399b..6dd0818b97 100644
--- a/misc/scripts/install_d3d12_sdk_windows.py
+++ b/misc/scripts/install_d3d12_sdk_windows.py
@@ -3,6 +3,7 @@
import os
import urllib.request
import shutil
+import subprocess
# Base Godot dependencies path
# If cross-compiling (no LOCALAPPDATA), we install in `bin`
@@ -18,8 +19,8 @@ dxc_filename = "dxc_2023_08_14.zip"
dxc_archive = os.path.join(deps_folder, dxc_filename)
dxc_folder = os.path.join(deps_folder, "dxc")
# Mesa NIR
-mesa_version = "23.1.0-devel"
-mesa_filename = "godot-nir-23.1.0-1-devel.zip"
+mesa_version = "23.1.9"
+mesa_filename = "godot-nir-23.1.9.zip"
mesa_archive = os.path.join(deps_folder, mesa_filename)
mesa_folder = os.path.join(deps_folder, "mesa")
# WinPixEventRuntime
@@ -70,6 +71,16 @@ os.remove(mesa_archive)
print(f"Mesa NIR {mesa_filename} installed successfully.\n")
# WinPixEventRuntime
+
+# MinGW needs DLLs converted with dlltool.
+# We rely on finding gendef/dlltool to detect if we have MinGW.
+# Check existence of needed tools for generating mingw library.
+gendef = shutil.which("gendef") or ""
+dlltool = shutil.which("dlltool") or ""
+if dlltool == "":
+ dlltool = shutil.which("x86_64-w64-mingw32-dlltool") or ""
+has_mingw = gendef != "" and dlltool != ""
+
print("[3/4] WinPixEventRuntime")
if os.path.isfile(pix_archive):
os.remove(pix_archive)
@@ -81,6 +92,23 @@ if os.path.exists(pix_folder):
print(f"Extracting WinPixEventRuntime {pix_version} to {pix_folder} ...")
shutil.unpack_archive(pix_archive, pix_folder, "zip")
os.remove(pix_archive)
+if has_mingw:
+ print("Adapting WinPixEventRuntime to also support MinGW alongside MSVC.")
+ cwd = os.getcwd()
+ os.chdir(pix_folder)
+ subprocess.run([gendef, "./bin/x64/WinPixEventRuntime.dll"])
+ subprocess.run(
+ [dlltool]
+ + "--machine i386:x86-64 --no-leading-underscore -d WinPixEventRuntime.def -D WinPixEventRuntime.dll -l ./bin/x64/libWinPixEventRuntime.a".split()
+ )
+ subprocess.run([gendef, "./bin/ARM64/WinPixEventRuntime.dll"])
+ subprocess.run(
+ [dlltool]
+ + "--machine arm64 --no-leading-underscore -d WinPixEventRuntime.def -D WinPixEventRuntime.dll -l ./bin/ARM64/libWinPixEventRuntime.a".split()
+ )
+ os.chdir(cwd)
+else:
+ print("MinGW wasn't found, so only MSVC support is provided for WinPixEventRuntime.")
print(f"WinPixEventRuntime {pix_version} installed successfully.\n")
# DirectX 12 Agility SDK
@@ -100,5 +128,5 @@ os.remove(agility_sdk_archive)
print(f"DirectX 12 Agility SDK {agility_sdk_version} installed successfully.\n")
# Complete message
-print(f"All Direct3D 12 SDK components were installed to {deps_folder} successfully!")
+print(f'All Direct3D 12 SDK components were installed to "{deps_folder}" successfully!')
print('You can now build Godot with Direct3D 12 support enabled by running "scons d3d12=yes".')