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author | Rémi Verschelde <rverschelde@gmail.com> | 2024-02-20 17:05:10 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2024-02-23 22:13:22 +0100 |
commit | 5fd9d0891f8458f74ec7432c8198e72fef5a0aa1 (patch) | |
tree | 9a897650a817c54ab07a5e20e2624aa46d4266d8 /misc/scripts/install_d3d12_sdk_windows.py | |
parent | 87d40ba743ff3a3a484db051c11b16559604efa9 (diff) | |
download | redot-engine-5fd9d0891f8458f74ec7432c8198e72fef5a0aa1.tar.gz |
SCons: Add proper MinGW support to D3D12 deps install script
Fix a couple GCC warnings.
Diffstat (limited to 'misc/scripts/install_d3d12_sdk_windows.py')
-rw-r--r-- | misc/scripts/install_d3d12_sdk_windows.py | 34 |
1 files changed, 31 insertions, 3 deletions
diff --git a/misc/scripts/install_d3d12_sdk_windows.py b/misc/scripts/install_d3d12_sdk_windows.py index 8cfa1d399b..6dd0818b97 100644 --- a/misc/scripts/install_d3d12_sdk_windows.py +++ b/misc/scripts/install_d3d12_sdk_windows.py @@ -3,6 +3,7 @@ import os import urllib.request import shutil +import subprocess # Base Godot dependencies path # If cross-compiling (no LOCALAPPDATA), we install in `bin` @@ -18,8 +19,8 @@ dxc_filename = "dxc_2023_08_14.zip" dxc_archive = os.path.join(deps_folder, dxc_filename) dxc_folder = os.path.join(deps_folder, "dxc") # Mesa NIR -mesa_version = "23.1.0-devel" -mesa_filename = "godot-nir-23.1.0-1-devel.zip" +mesa_version = "23.1.9" +mesa_filename = "godot-nir-23.1.9.zip" mesa_archive = os.path.join(deps_folder, mesa_filename) mesa_folder = os.path.join(deps_folder, "mesa") # WinPixEventRuntime @@ -70,6 +71,16 @@ os.remove(mesa_archive) print(f"Mesa NIR {mesa_filename} installed successfully.\n") # WinPixEventRuntime + +# MinGW needs DLLs converted with dlltool. +# We rely on finding gendef/dlltool to detect if we have MinGW. +# Check existence of needed tools for generating mingw library. +gendef = shutil.which("gendef") or "" +dlltool = shutil.which("dlltool") or "" +if dlltool == "": + dlltool = shutil.which("x86_64-w64-mingw32-dlltool") or "" +has_mingw = gendef != "" and dlltool != "" + print("[3/4] WinPixEventRuntime") if os.path.isfile(pix_archive): os.remove(pix_archive) @@ -81,6 +92,23 @@ if os.path.exists(pix_folder): print(f"Extracting WinPixEventRuntime {pix_version} to {pix_folder} ...") shutil.unpack_archive(pix_archive, pix_folder, "zip") os.remove(pix_archive) +if has_mingw: + print("Adapting WinPixEventRuntime to also support MinGW alongside MSVC.") + cwd = os.getcwd() + os.chdir(pix_folder) + subprocess.run([gendef, "./bin/x64/WinPixEventRuntime.dll"]) + subprocess.run( + [dlltool] + + "--machine i386:x86-64 --no-leading-underscore -d WinPixEventRuntime.def -D WinPixEventRuntime.dll -l ./bin/x64/libWinPixEventRuntime.a".split() + ) + subprocess.run([gendef, "./bin/ARM64/WinPixEventRuntime.dll"]) + subprocess.run( + [dlltool] + + "--machine arm64 --no-leading-underscore -d WinPixEventRuntime.def -D WinPixEventRuntime.dll -l ./bin/ARM64/libWinPixEventRuntime.a".split() + ) + os.chdir(cwd) +else: + print("MinGW wasn't found, so only MSVC support is provided for WinPixEventRuntime.") print(f"WinPixEventRuntime {pix_version} installed successfully.\n") # DirectX 12 Agility SDK @@ -100,5 +128,5 @@ os.remove(agility_sdk_archive) print(f"DirectX 12 Agility SDK {agility_sdk_version} installed successfully.\n") # Complete message -print(f"All Direct3D 12 SDK components were installed to {deps_folder} successfully!") +print(f'All Direct3D 12 SDK components were installed to "{deps_folder}" successfully!') print('You can now build Godot with Direct3D 12 support enabled by running "scons d3d12=yes".') |