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author | Rémi Verschelde <rverschelde@gmail.com> | 2024-01-26 12:26:13 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2024-01-26 12:42:09 +0100 |
commit | b4e519b07f37c8a3e8d2282df085e059cbf87d4b (patch) | |
tree | 1ca7ef65a4676c23c057260d25226cdf3835d2f0 /misc/scripts/install_d3d12_sdk_windows.py | |
parent | 99ac3d332ac8aec3ef93b13e8aa9755da667efb0 (diff) | |
download | redot-engine-b4e519b07f37c8a3e8d2282df085e059cbf87d4b.tar.gz |
SCons: Fix Windows cross-compilation from Linux after #86717
Diffstat (limited to 'misc/scripts/install_d3d12_sdk_windows.py')
-rw-r--r-- | misc/scripts/install_d3d12_sdk_windows.py | 8 |
1 files changed, 7 insertions, 1 deletions
diff --git a/misc/scripts/install_d3d12_sdk_windows.py b/misc/scripts/install_d3d12_sdk_windows.py index 0995aa734f..8cfa1d399b 100644 --- a/misc/scripts/install_d3d12_sdk_windows.py +++ b/misc/scripts/install_d3d12_sdk_windows.py @@ -5,7 +5,13 @@ import urllib.request import shutil # Base Godot dependencies path -deps_folder = os.path.join(f"{os.getenv('LOCALAPPDATA')}", "Godot", "build_deps") +# If cross-compiling (no LOCALAPPDATA), we install in `bin` +deps_folder = os.getenv("LOCALAPPDATA") +if deps_folder: + deps_folder = os.path.join(deps_folder, "Godot", "build_deps") +else: + deps_folder = os.path.join("bin", "build_deps") + # DirectX Shader Compiler dxc_version = "v1.7.2308" dxc_filename = "dxc_2023_08_14.zip" |