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author | Randolph W. Aarseth II <bioblazepayne@gmail.com> | 2024-10-04 01:37:26 -0700 |
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committer | Spartan322 <Megacake1234@gmail.com> | 2024-10-11 02:25:54 -0400 |
commit | d5fc3d1e8c1f8f904e1fbe8bd1c402d560bfb596 (patch) | |
tree | e3d74332dbb7b5fe280d370b94e0fde913d78be8 /misc/scripts/install_d3d12_sdk_windows.py | |
parent | b52811b83478bd06c5bcf39a93bbf53dd03cc9bf (diff) | |
download | redot-engine-d5fc3d1e8c1f8f904e1fbe8bd1c402d560bfb596.tar.gz |
Rebrand Godot to Redot
Add Linux Editor tests workflow matrix
Add Windows Editor w/ Mono workflow matrix
Add Generate Glue Code job to Windows workflow
Add Build GodotSharp job to Windows workflow
Add godot compatibility version references
Add Godot author info
Add Godot version compatibility info
Add Godot donor info
Add Godot authors and donors to editor_about.cpp
Credits:
Co-authored-by: Skogi <skogi.b@gmail.com>
Co-authored-by: Spartan322 <Megacake1234@gmail.com>
Co-authored-by: swashberry <swashdev@pm.me>
Co-authored-by: Christoffer Sundbom <christoffer_karlsson@live.se>
Co-authored-by: Dubhghlas McLaughlin <103212704+mcdubhghlas@users.noreply.github.com>
Co-authored-by: McDubh <103212704+mcdubhghlas@users.noreply.github.com>
Co-authored-by: Dubhghlas McLaughlin <103212704+mcdubhghlas@users.noreply.github.com>
Co-authored-by: radenthefolf <radenthefolf@gmail.com>
Co-authored-by: John Knight <80524176+Tekisasu-JohnK@users.noreply.github.com>
Co-authored-by: Adam Vondersaar <adam.vondersaar@uphold.com>
Co-authored-by: decryptedchaos <nixgod@gmail.com>
Co-authored-by: zaftnotameni <122100803+zaftnotameni@users.noreply.github.com>
Co-authored-by: Aaron Benjamin <lifeartstudios@gmail.com>
Co-authored-by: wesam <108880473+wesamdev@users.noreply.github.com>
Co-authored-by: Mister Puma <MisterPuma80@gmail.com>
Co-authored-by: Aaron Benjamin <lifeartstudios@gmail.com>
Co-authored-by: SingleError <isaaconeoneone@gmail.com>
Co-authored-by: Bioblaze Payne <BioblazePayne@gmail.com>
Diffstat (limited to 'misc/scripts/install_d3d12_sdk_windows.py')
-rwxr-xr-x | misc/scripts/install_d3d12_sdk_windows.py | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/misc/scripts/install_d3d12_sdk_windows.py b/misc/scripts/install_d3d12_sdk_windows.py index 2e5e4fce18..a52376672b 100755 --- a/misc/scripts/install_d3d12_sdk_windows.py +++ b/misc/scripts/install_d3d12_sdk_windows.py @@ -17,7 +17,7 @@ if sys.platform == "win32": mode = c_int(mode.value | 4) windll.kernel32.SetConsoleMode(c_int(stdout_handle), mode) -# Base Godot dependencies path +# Base Redot dependencies path # If cross-compiling (no LOCALAPPDATA), we install in `bin` deps_folder = os.getenv("LOCALAPPDATA") if deps_folder: @@ -124,4 +124,4 @@ print(f"DirectX 12 Agility SDK {agility_sdk_version} installed successfully.\n") # Complete message print(f'\x1b[92mAll Direct3D 12 SDK components were installed to "{deps_folder}" successfully!\x1b[0m') -print('\x1b[92mYou can now build Godot with Direct3D 12 support enabled by running "scons d3d12=yes".\x1b[0m') +print('\x1b[92mYou can now build Redot with Direct3D 12 support enabled by running "scons d3d12=yes".\x1b[0m') |