diff options
Diffstat (limited to 'misc/scripts/install_d3d12_sdk_windows.py')
-rwxr-xr-x | misc/scripts/install_d3d12_sdk_windows.py | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/misc/scripts/install_d3d12_sdk_windows.py b/misc/scripts/install_d3d12_sdk_windows.py index 2e5e4fce18..a52376672b 100755 --- a/misc/scripts/install_d3d12_sdk_windows.py +++ b/misc/scripts/install_d3d12_sdk_windows.py @@ -17,7 +17,7 @@ if sys.platform == "win32": mode = c_int(mode.value | 4) windll.kernel32.SetConsoleMode(c_int(stdout_handle), mode) -# Base Godot dependencies path +# Base Redot dependencies path # If cross-compiling (no LOCALAPPDATA), we install in `bin` deps_folder = os.getenv("LOCALAPPDATA") if deps_folder: @@ -124,4 +124,4 @@ print(f"DirectX 12 Agility SDK {agility_sdk_version} installed successfully.\n") # Complete message print(f'\x1b[92mAll Direct3D 12 SDK components were installed to "{deps_folder}" successfully!\x1b[0m') -print('\x1b[92mYou can now build Godot with Direct3D 12 support enabled by running "scons d3d12=yes".\x1b[0m') +print('\x1b[92mYou can now build Redot with Direct3D 12 support enabled by running "scons d3d12=yes".\x1b[0m') |