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authorAndrea Catania <info@andreacatania.com>2018-09-10 07:55:11 +0200
committerAndrea Catania <info@andreacatania.com>2018-09-10 07:55:11 +0200
commitb252e66414c2dc70f5e36045e4f0144dd29147cc (patch)
tree734eee206e5fdc9ad33693a30cb59e3f2a8c3ae4 /modules/bullet/area_bullet.cpp
parentaf290f7b7d0ea22fbb8d4c3ca5c5a8fb72a30a7e (diff)
downloadredot-engine-b252e66414c2dc70f5e36045e4f0144dd29147cc.tar.gz
Fiex bullet crash
Diffstat (limited to 'modules/bullet/area_bullet.cpp')
-rw-r--r--modules/bullet/area_bullet.cpp7
1 files changed, 6 insertions, 1 deletions
diff --git a/modules/bullet/area_bullet.cpp b/modules/bullet/area_bullet.cpp
index f1da454e2e..3200b4a214 100644
--- a/modules/bullet/area_bullet.cpp
+++ b/modules/bullet/area_bullet.cpp
@@ -30,6 +30,7 @@
#include "area_bullet.h"
+#include "bullet_physics_server.h"
#include "bullet_types_converter.h"
#include "bullet_utilities.h"
#include "collision_object_bullet.h"
@@ -57,6 +58,7 @@ AreaBullet::AreaBullet() :
spOv_priority(0) {
btGhost = bulletnew(btGhostObject);
+ btGhost->setCollisionShape(BulletPhysicsServer::get_empty_shape());
setupBulletCollisionObject(btGhost);
/// Collision objects with a callback still have collision response with dynamic rigid bodies.
/// In order to use collision objects as trigger, you have to disable the collision response.
@@ -162,7 +164,10 @@ bool AreaBullet::is_monitoring() const {
}
void AreaBullet::main_shape_resetted() {
- btGhost->setCollisionShape(get_main_shape());
+ if (get_main_shape())
+ btGhost->setCollisionShape(get_main_shape());
+ else
+ btGhost->setCollisionShape(BulletPhysicsServer::get_empty_shape());
}
void AreaBullet::reload_body() {