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path: root/modules/bullet/area_bullet.cpp
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* Remove unused Bullet module and thirdparty codeRémi Verschelde2022-03-091-324/+0
* Style: Remove inconsistently used `@author` docstringsRémi Verschelde2022-01-041-4/+0
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* Rename `remove()` to `remove_at()` when removing by indexLightning_A2021-11-231-2/+2
* Fix merge conflict between #42711 and #42374Marcel Admiraal2021-11-211-4/+4
* Add shape data to area overlap data.Marcel Admiraal2021-11-201-62/+88
* Merge pull request #42374 from madmiraal/fix-32776Camille Mohr-Daurat2021-11-181-1/+8
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| * Trigger RigidBodyBullet space override updates when Area properties change.Marcel Admiraal2020-09-271-1/+8
* | Merge pull request #42306 from madmiraal/fix-39947Camille Mohr-Daurat2021-11-181-0/+4
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| * | Update Bullet Area overlaps when Area properties or shapes change.Marcel Admiraal2020-10-081-0/+4
* | | Use `Callable` in Area monitor callbackrafallus2021-11-011-9/+8
* | | Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
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* | Revert "Optimized physics object spawn time and optimized shape usage when th...Andrea Catania2020-10-081-4/+2
* | Revert "- Enhanced the flush mechanism by flushing only needed thing."Andrea Catania2020-10-081-9/+12
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* - Enhanced the flush mechanism by flushing only needed thing.Andrea Catania2020-07-271-12/+9
* Fix overlappingObjects vector crashvolzhs2020-07-141-1/+1
* Merge pull request #39726 from AndreaCatania/add_body_impr_physicsRémi Verschelde2020-07-071-2/+4
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| * Optimized physics object spawn time and optimized shape usage when the shape ...Andrea Catania2020-06-241-2/+4
* | Clear a Bullet Area's overlappingObjects vector when removing an areaMarcel Admiraal2020-07-061-0/+1
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* Style: Enforce braces around if blocks and loopsRémi Verschelde2020-05-141-6/+12
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-2/+0
* Port member initialization from constructor to declaration (C++11)Rémi Verschelde2020-05-141-12/+1
* Renaming of servers for coherency.Juan Linietsky2020-03-271-24/+24
* Reworked signal connection system, added support for Callable and Signal obje...Juan Linietsky2020-02-201-1/+1
* ObjectID converted to a structure, fixes many bugs where used incorrectly as ...Juan Linietsky2020-02-121-3/+3
* Add do..while(0) wrappers to macros without one.Marcel Admiraal2020-02-051-1/+1
* Remove duplicate WARN_PRINT macro.Marcel Admiraal2020-02-051-2/+2
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Improved code that handles collision shapes, fixes #21945Andrea Catania2018-10-061-6/+4
* Fix warnings about wrong member initialization order [-Wreorder]Rémi Verschelde2018-09-281-2/+2
* Fix warnings about unhandled enum value in switch [-Wswitch]Rémi Verschelde2018-09-271-0/+3
* Fiex bullet crashAndrea Catania2018-09-101-1/+6
* Optimized in case is used just 1 shape with no transformAndrea Catania2018-09-061-1/+4
* Make some debug prints verbose-only, remove othersRémi Verschelde2018-08-241-2/+2
* Reduce unnecessary COW on Vector by make writing explicitHein-Pieter van Braam2018-07-261-3/+3
* Fixed area overlap cleaningAndrea Catania2018-04-091-13/+11
* Fixed physics server area cleaningAndrea Catania2018-04-061-3/+5
* Fix typos in code and docs with codespellRémi Verschelde2018-01-181-2/+2
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-4/+9
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Style: Apply new clang-format 5.0 style to all filesRémi Verschelde2017-12-071-13/+13
* Bullet physics engine implementationAndreaCatania2017-11-041-0/+284