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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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modules
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bullet
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area_bullet.cpp
Commit message (
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Author
Age
Files
Lines
*
Remove unused Bullet module and thirdparty code
Rémi Verschelde
2022-03-09
1
-324
/
+0
*
Style: Remove inconsistently used `@author` docstrings
Rémi Verschelde
2022-01-04
1
-4
/
+0
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Rename `remove()` to `remove_at()` when removing by index
Lightning_A
2021-11-23
1
-2
/
+2
*
Fix merge conflict between #42711 and #42374
Marcel Admiraal
2021-11-21
1
-4
/
+4
*
Add shape data to area overlap data.
Marcel Admiraal
2021-11-20
1
-62
/
+88
*
Merge pull request #42374 from madmiraal/fix-32776
Camille Mohr-Daurat
2021-11-18
1
-1
/
+8
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*
Trigger RigidBodyBullet space override updates when Area properties change.
Marcel Admiraal
2020-09-27
1
-1
/
+8
*
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Merge pull request #42306 from madmiraal/fix-39947
Camille Mohr-Daurat
2021-11-18
1
-0
/
+4
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*
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Update Bullet Area overlaps when Area properties or shapes change.
Marcel Admiraal
2020-10-08
1
-0
/
+4
*
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Use `Callable` in Area monitor callback
rafallus
2021-11-01
1
-9
/
+8
*
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Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
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/
/
*
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Revert "Optimized physics object spawn time and optimized shape usage when th...
Andrea Catania
2020-10-08
1
-4
/
+2
*
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Revert "- Enhanced the flush mechanism by flushing only needed thing."
Andrea Catania
2020-10-08
1
-9
/
+12
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/
*
- Enhanced the flush mechanism by flushing only needed thing.
Andrea Catania
2020-07-27
1
-12
/
+9
*
Fix overlappingObjects vector crash
volzhs
2020-07-14
1
-1
/
+1
*
Merge pull request #39726 from AndreaCatania/add_body_impr_physics
Rémi Verschelde
2020-07-07
1
-2
/
+4
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*
Optimized physics object spawn time and optimized shape usage when the shape ...
Andrea Catania
2020-06-24
1
-2
/
+4
*
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Clear a Bullet Area's overlappingObjects vector when removing an area
Marcel Admiraal
2020-07-06
1
-0
/
+1
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/
*
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
1
-6
/
+12
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-2
/
+0
*
Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-05-14
1
-12
/
+1
*
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
1
-24
/
+24
*
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-20
1
-1
/
+1
*
ObjectID converted to a structure, fixes many bugs where used incorrectly as ...
Juan Linietsky
2020-02-12
1
-3
/
+3
*
Add do..while(0) wrappers to macros without one.
Marcel Admiraal
2020-02-05
1
-1
/
+1
*
Remove duplicate WARN_PRINT macro.
Marcel Admiraal
2020-02-05
1
-2
/
+2
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Improved code that handles collision shapes, fixes #21945
Andrea Catania
2018-10-06
1
-6
/
+4
*
Fix warnings about wrong member initialization order [-Wreorder]
Rémi Verschelde
2018-09-28
1
-2
/
+2
*
Fix warnings about unhandled enum value in switch [-Wswitch]
Rémi Verschelde
2018-09-27
1
-0
/
+3
*
Fiex bullet crash
Andrea Catania
2018-09-10
1
-1
/
+6
*
Optimized in case is used just 1 shape with no transform
Andrea Catania
2018-09-06
1
-1
/
+4
*
Make some debug prints verbose-only, remove others
Rémi Verschelde
2018-08-24
1
-2
/
+2
*
Reduce unnecessary COW on Vector by make writing explicit
Hein-Pieter van Braam
2018-07-26
1
-3
/
+3
*
Fixed area overlap cleaning
Andrea Catania
2018-04-09
1
-13
/
+11
*
Fixed physics server area cleaning
Andrea Catania
2018-04-06
1
-3
/
+5
*
Fix typos in code and docs with codespell
Rémi Verschelde
2018-01-18
1
-2
/
+2
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-4
/
+9
*
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
*
Style: Apply new clang-format 5.0 style to all files
Rémi Verschelde
2017-12-07
1
-13
/
+13
*
Bullet physics engine implementation
AndreaCatania
2017-11-04
1
-0
/
+284