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authorAndrea Catania <info@andreacatania.com>2018-09-10 07:55:11 +0200
committerAndrea Catania <info@andreacatania.com>2018-09-10 07:55:11 +0200
commitb252e66414c2dc70f5e36045e4f0144dd29147cc (patch)
tree734eee206e5fdc9ad33693a30cb59e3f2a8c3ae4 /modules/bullet/bullet_physics_server.h
parentaf290f7b7d0ea22fbb8d4c3ca5c5a8fb72a30a7e (diff)
downloadredot-engine-b252e66414c2dc70f5e36045e4f0144dd29147cc.tar.gz
Fiex bullet crash
Diffstat (limited to 'modules/bullet/bullet_physics_server.h')
-rw-r--r--modules/bullet/bullet_physics_server.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/modules/bullet/bullet_physics_server.h b/modules/bullet/bullet_physics_server.h
index e9c568d605..87719383f8 100644
--- a/modules/bullet/bullet_physics_server.h
+++ b/modules/bullet/bullet_physics_server.h
@@ -61,7 +61,7 @@ class BulletPhysicsServer : public PhysicsServer {
mutable RID_Owner<JointBullet> joint_owner;
private:
- /// This is used when a collision shape is not active, so the bullet compound shapes index are always sync with godot index
+ /// This is used as replacement of collision shape inside a compound or main shape
static btEmptyShape *emptyShape;
public: