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authorRémi Verschelde <rverschelde@gmail.com>2022-01-04 20:26:22 +0100
committerRémi Verschelde <rverschelde@gmail.com>2022-01-04 20:42:50 +0100
commitba2bdc478b9eaad99b6c2a3c860e3dc0fe73a1a6 (patch)
tree7a76d22a16a123e7fbd91e48d234667276ab4f13 /modules/bullet/collision_object_bullet.h
parent42312f066bd7fc5eb66abb5a2d7161717ceb3c55 (diff)
downloadredot-engine-ba2bdc478b9eaad99b6c2a3c860e3dc0fe73a1a6.tar.gz
Style: Remove inconsistently used `@author` docstrings
Each file in Godot has had multiple contributors who co-authored it over the years, and the information of who was the original person to create that file is not very relevant, especially when used so inconsistently. `git blame` is a much better way to know who initially authored or later modified a given chunk of code, and most IDEs now have good integration to show this information.
Diffstat (limited to 'modules/bullet/collision_object_bullet.h')
-rw-r--r--modules/bullet/collision_object_bullet.h6
1 files changed, 1 insertions, 5 deletions
diff --git a/modules/bullet/collision_object_bullet.h b/modules/bullet/collision_object_bullet.h
index 09be2d99d2..8e9c34df27 100644
--- a/modules/bullet/collision_object_bullet.h
+++ b/modules/bullet/collision_object_bullet.h
@@ -39,10 +39,6 @@
#include <LinearMath/btTransform.h>
-/**
- @author AndreaCatania
-*/
-
class AreaBullet;
class ShapeBullet;
class btCollisionObject;
@@ -256,4 +252,4 @@ private:
void internal_shape_destroy(int p_index, bool p_permanentlyFromThisBody = false);
};
-#endif
+#endif // COLLISION_OBJECT_BULLET_H