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author | Rémi Verschelde <rverschelde@gmail.com> | 2022-01-04 20:26:22 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2022-01-04 20:42:50 +0100 |
commit | ba2bdc478b9eaad99b6c2a3c860e3dc0fe73a1a6 (patch) | |
tree | 7a76d22a16a123e7fbd91e48d234667276ab4f13 /modules/bullet/collision_object_bullet.h | |
parent | 42312f066bd7fc5eb66abb5a2d7161717ceb3c55 (diff) | |
download | redot-engine-ba2bdc478b9eaad99b6c2a3c860e3dc0fe73a1a6.tar.gz |
Style: Remove inconsistently used `@author` docstrings
Each file in Godot has had multiple contributors who co-authored it over the
years, and the information of who was the original person to create that file
is not very relevant, especially when used so inconsistently.
`git blame` is a much better way to know who initially authored or later
modified a given chunk of code, and most IDEs now have good integration to
show this information.
Diffstat (limited to 'modules/bullet/collision_object_bullet.h')
-rw-r--r-- | modules/bullet/collision_object_bullet.h | 6 |
1 files changed, 1 insertions, 5 deletions
diff --git a/modules/bullet/collision_object_bullet.h b/modules/bullet/collision_object_bullet.h index 09be2d99d2..8e9c34df27 100644 --- a/modules/bullet/collision_object_bullet.h +++ b/modules/bullet/collision_object_bullet.h @@ -39,10 +39,6 @@ #include <LinearMath/btTransform.h> -/** - @author AndreaCatania -*/ - class AreaBullet; class ShapeBullet; class btCollisionObject; @@ -256,4 +252,4 @@ private: void internal_shape_destroy(int p_index, bool p_permanentlyFromThisBody = false); }; -#endif +#endif // COLLISION_OBJECT_BULLET_H |