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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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modules
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bullet
/
collision_object_bullet.h
Commit message (
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Author
Age
Files
Lines
*
Remove unused Bullet module and thirdparty code
Rémi Verschelde
2022-03-09
1
-255
/
+0
*
Style: Remove inconsistently used `@author` docstrings
Rémi Verschelde
2022-01-04
1
-5
/
+1
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Merge pull request #42306 from madmiraal/fix-39947
Camille Mohr-Daurat
2021-11-18
1
-3
/
+3
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\
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*
Update Bullet Area overlaps when Area properties or shapes change.
Marcel Admiraal
2020-10-08
1
-3
/
+3
*
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Rename files and the exposed name for Transform3D
Aaron Franke
2021-06-03
1
-1
/
+1
*
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Rename Transform to Transform3D in core
Aaron Franke
2021-06-03
1
-7
/
+7
*
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Initialize class/struct variables with default values in modules/
Rafał Mikrut
2021-02-08
1
-1
/
+1
*
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Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
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Reorganized core/ directory, it was too fatty already
reduz
2020-11-07
1
-2
/
+2
*
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Refactor MethodBind to use variadic templates
reduz
2020-10-18
1
-1
/
+1
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/
*
Revert "Optimized physics object spawn time and optimized shape usage when th...
Andrea Catania
2020-10-08
1
-23
/
+3
*
Revert "- Enhanced the flush mechanism by flushing only needed thing."
Andrea Catania
2020-10-08
1
-21
/
+19
*
- Enhanced the flush mechanism by flushing only needed thing.
Andrea Catania
2020-07-27
1
-19
/
+21
*
Optimized physics object spawn time and optimized shape usage when the shape ...
Andrea Catania
2020-06-24
1
-3
/
+23
*
Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-05-14
1
-21
/
+17
*
Replace NULL with nullptr
lupoDharkael
2020-04-02
1
-4
/
+4
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Fixed RigidBody stuttering when changing collision layer/mask
PouleyKetchoupp
2019-10-08
1
-4
/
+8
*
Add transform support to deal with Bullets centering of shapes
Bastiaan Olij
2019-05-07
1
-0
/
+1
*
Allow adding disabled shapes
ShyRed
2019-04-23
1
-1
/
+1
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Optimitzed area overlap checks
Andrea Catania
2018-10-07
1
-1
/
+6
*
Improved code that handles collision shapes, fixes #21945
Andrea Catania
2018-10-06
1
-17
/
+18
*
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-09-12
1
-3
/
+3
*
Optimized in case is used just 1 shape with no transform
Andrea Catania
2018-09-06
1
-5
/
+8
*
Fixed Bullet collision shapes scale
AndreaCatania
2018-01-08
1
-0
/
+2
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-3
/
+7
*
Merge pull request #13257 from AndreaCatania/master
Rémi Verschelde
2018-01-04
1
-0
/
+1
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*
Fixed kinematic movement stuck, Changed how shape scale works, Optimized
AndreaCatania
2017-12-23
1
-0
/
+1
*
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Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
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/
*
Fixed bullet get_transform scale
AndreaCatania
2017-12-08
1
-1
/
+3
*
Style: Apply new clang-format 5.0 style to all files
Rémi Verschelde
2017-12-07
1
-7
/
+13
*
Bullet physics engine implementation
AndreaCatania
2017-11-04
1
-0
/
+234