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path: root/modules/bullet/collision_object_bullet.h
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* Remove unused Bullet module and thirdparty codeRémi Verschelde2022-03-091-255/+0
* Style: Remove inconsistently used `@author` docstringsRémi Verschelde2022-01-041-5/+1
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* Merge pull request #42306 from madmiraal/fix-39947Camille Mohr-Daurat2021-11-181-3/+3
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| * Update Bullet Area overlaps when Area properties or shapes change.Marcel Admiraal2020-10-081-3/+3
* | Rename files and the exposed name for Transform3DAaron Franke2021-06-031-1/+1
* | Rename Transform to Transform3D in coreAaron Franke2021-06-031-7/+7
* | Initialize class/struct variables with default values in modules/Rafał Mikrut2021-02-081-1/+1
* | Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* | Reorganized core/ directory, it was too fatty alreadyreduz2020-11-071-2/+2
* | Refactor MethodBind to use variadic templatesreduz2020-10-181-1/+1
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* Revert "Optimized physics object spawn time and optimized shape usage when th...Andrea Catania2020-10-081-23/+3
* Revert "- Enhanced the flush mechanism by flushing only needed thing."Andrea Catania2020-10-081-21/+19
* - Enhanced the flush mechanism by flushing only needed thing.Andrea Catania2020-07-271-19/+21
* Optimized physics object spawn time and optimized shape usage when the shape ...Andrea Catania2020-06-241-3/+23
* Port member initialization from constructor to declaration (C++11)Rémi Verschelde2020-05-141-21/+17
* Replace NULL with nullptrlupoDharkael2020-04-021-4/+4
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Fixed RigidBody stuttering when changing collision layer/maskPouleyKetchoupp2019-10-081-4/+8
* Add transform support to deal with Bullets centering of shapesBastiaan Olij2019-05-071-0/+1
* Allow adding disabled shapesShyRed2019-04-231-1/+1
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Optimitzed area overlap checksAndrea Catania2018-10-071-1/+6
* Improved code that handles collision shapes, fixes #21945Andrea Catania2018-10-061-17/+18
* Make core/ includes absolute, remove subfolders from include pathRémi Verschelde2018-09-121-3/+3
* Optimized in case is used just 1 shape with no transformAndrea Catania2018-09-061-5/+8
* Fixed Bullet collision shapes scaleAndreaCatania2018-01-081-0/+2
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-3/+7
* Merge pull request #13257 from AndreaCatania/masterRémi Verschelde2018-01-041-0/+1
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| * Fixed kinematic movement stuck, Changed how shape scale works, OptimizedAndreaCatania2017-12-231-0/+1
* | Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
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* Fixed bullet get_transform scaleAndreaCatania2017-12-081-1/+3
* Style: Apply new clang-format 5.0 style to all filesRémi Verschelde2017-12-071-7/+13
* Bullet physics engine implementationAndreaCatania2017-11-041-0/+234