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authorRémi Verschelde <rverschelde@gmail.com>2018-01-04 15:26:23 +0100
committerGitHub <noreply@github.com>2018-01-04 15:26:23 +0100
commitf8b58784bc693114ffe9c6b523ae73ecb3472311 (patch)
tree3e0af68946c765a3b354b09ebb2f312afdac3aad /modules/bullet/collision_object_bullet.h
parentc4c1ca9cb140f41d718b6456b84900b12ab44b25 (diff)
parentf4b96cc0a97f1f9edd127920ff5995a75c2e6624 (diff)
downloadredot-engine-f8b58784bc693114ffe9c6b523ae73ecb3472311.tar.gz
Merge pull request #13257 from AndreaCatania/master
Fixed kinematic movement stuck, Changed how shape scale works.
Diffstat (limited to 'modules/bullet/collision_object_bullet.h')
-rw-r--r--modules/bullet/collision_object_bullet.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/modules/bullet/collision_object_bullet.h b/modules/bullet/collision_object_bullet.h
index 4168133e0d..6a3fbe65ff 100644
--- a/modules/bullet/collision_object_bullet.h
+++ b/modules/bullet/collision_object_bullet.h
@@ -115,6 +115,7 @@ protected:
bool ray_pickable;
btCollisionObject *bt_collision_object;
Vector3 body_scale;
+ bool force_shape_reset;
SpaceBullet *space;
VSet<RID> exceptions;