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author | Rémi Verschelde <rverschelde@gmail.com> | 2018-01-05 00:50:27 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2018-01-05 01:22:23 +0100 |
commit | e4213e66b2dd8f5a87d8cf5015ac83ba3143279d (patch) | |
tree | 884f562c3e39b501187ebbb2a202d9268e3428fb /modules/bullet/collision_object_bullet.h | |
parent | eb892cd0f123244446e14fe0c1f40981116c4d37 (diff) | |
download | redot-engine-e4213e66b2dd8f5a87d8cf5015ac83ba3143279d.tar.gz |
Add missing copyright headers and fix formatting
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
Diffstat (limited to 'modules/bullet/collision_object_bullet.h')
-rw-r--r-- | modules/bullet/collision_object_bullet.h | 10 |
1 files changed, 7 insertions, 3 deletions
diff --git a/modules/bullet/collision_object_bullet.h b/modules/bullet/collision_object_bullet.h index 6a3fbe65ff..a9b8aee019 100644 --- a/modules/bullet/collision_object_bullet.h +++ b/modules/bullet/collision_object_bullet.h @@ -1,10 +1,9 @@ /*************************************************************************/ /* collision_object_bullet.h */ -/* Author: AndreaCatania */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ -/* http://www.godotengine.org */ +/* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ @@ -32,13 +31,18 @@ #ifndef COLLISION_OBJECT_BULLET_H #define COLLISION_OBJECT_BULLET_H -#include "LinearMath/btTransform.h" #include "core/vset.h" #include "object.h" #include "shape_owner_bullet.h" #include "transform.h" #include "vector3.h" +#include <LinearMath/btTransform.h> + +/** + @author AndreaCatania +*/ + class AreaBullet; class ShapeBullet; class btCollisionObject; |