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authorRémi Verschelde <rverschelde@gmail.com>2020-05-14 16:41:43 +0200
committerRémi Verschelde <rverschelde@gmail.com>2020-05-14 21:57:34 +0200
commit0ee0fa42e6639b6fa474b7cf6afc6b1a78142185 (patch)
tree198d4ff7665d89307f6ca2469fa38620a9eb1672 /modules/bullet/godot_ray_world_algorithm.cpp
parent07bc4e2f96f8f47991339654ff4ab16acc19d44f (diff)
downloadredot-engine-0ee0fa42e6639b6fa474b7cf6afc6b1a78142185.tar.gz
Style: Enforce braces around if blocks and loops
Using clang-tidy's `readability-braces-around-statements`. https://clang.llvm.org/extra/clang-tidy/checks/readability-braces-around-statements.html
Diffstat (limited to 'modules/bullet/godot_ray_world_algorithm.cpp')
-rw-r--r--modules/bullet/godot_ray_world_algorithm.cpp7
1 files changed, 4 insertions, 3 deletions
diff --git a/modules/bullet/godot_ray_world_algorithm.cpp b/modules/bullet/godot_ray_world_algorithm.cpp
index fbb336ca56..a84f3511ba 100644
--- a/modules/bullet/godot_ray_world_algorithm.cpp
+++ b/modules/bullet/godot_ray_world_algorithm.cpp
@@ -98,12 +98,13 @@ void GodotRayWorldAlgorithm::processCollision(const btCollisionObjectWrapper *bo
if (btResult.hasHit()) {
btScalar depth(ray_shape->getScaledLength() * (btResult.m_closestHitFraction - 1));
- if (depth > -RAY_PENETRATION_DEPTH_EPSILON)
+ if (depth > -RAY_PENETRATION_DEPTH_EPSILON) {
depth = 0.0;
+ }
- if (ray_shape->getSlipsOnSlope())
+ if (ray_shape->getSlipsOnSlope()) {
resultOut->addContactPoint(btResult.m_hitNormalWorld, btResult.m_hitPointWorld, depth);
- else {
+ } else {
resultOut->addContactPoint((ray_transform.getOrigin() - to.getOrigin()).normalize(), btResult.m_hitPointWorld, depth);
}
}