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authorRémi Verschelde <rverschelde@gmail.com>2020-05-14 13:23:58 +0200
committerRémi Verschelde <rverschelde@gmail.com>2020-05-14 16:54:55 +0200
commit0be6d925dc3c6413bce7a3ccb49631b8e4a6e67a (patch)
treea27e497da7104dd0a64f98a04fa3067668735e91 /modules/bullet/shape_bullet.h
parent710b34b70227becdc652b4ae027fe0ac47409642 (diff)
downloadredot-engine-0be6d925dc3c6413bce7a3ccb49631b8e4a6e67a.tar.gz
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Which means that reduz' beloved style which we all became used to will now be changed automatically to remove the first empty line. This makes us lean closer to 1TBS (the one true brace style) instead of hybridating it with some Allman-inspired spacing. There's still the case of braces around single-statement blocks that needs to be addressed (but clang-format can't help with that, but clang-tidy may if we agree about it). Part of #33027.
Diffstat (limited to 'modules/bullet/shape_bullet.h')
-rw-r--r--modules/bullet/shape_bullet.h9
1 files changed, 0 insertions, 9 deletions
diff --git a/modules/bullet/shape_bullet.h b/modules/bullet/shape_bullet.h
index 88b62b6dc9..b24ded574f 100644
--- a/modules/bullet/shape_bullet.h
+++ b/modules/bullet/shape_bullet.h
@@ -50,7 +50,6 @@ class ShapeOwnerBullet;
class btBvhTriangleMeshShape;
class ShapeBullet : public RIDBullet {
-
Map<ShapeOwnerBullet *, int> owners;
real_t margin = 0.04;
@@ -95,7 +94,6 @@ public:
};
class PlaneShapeBullet : public ShapeBullet {
-
Plane plane;
public:
@@ -111,7 +109,6 @@ private:
};
class SphereShapeBullet : public ShapeBullet {
-
real_t radius;
public:
@@ -128,7 +125,6 @@ private:
};
class BoxShapeBullet : public ShapeBullet {
-
btVector3 half_extents;
public:
@@ -145,7 +141,6 @@ private:
};
class CapsuleShapeBullet : public ShapeBullet {
-
real_t height;
real_t radius;
@@ -164,7 +159,6 @@ private:
};
class CylinderShapeBullet : public ShapeBullet {
-
real_t height;
real_t radius;
@@ -183,7 +177,6 @@ private:
};
class ConvexPolygonShapeBullet : public ShapeBullet {
-
public:
btAlignedObjectArray<btVector3> vertices;
@@ -218,7 +211,6 @@ private:
};
class HeightMapShapeBullet : public ShapeBullet {
-
public:
Vector<real_t> heights;
int width;
@@ -238,7 +230,6 @@ private:
};
class RayShapeBullet : public ShapeBullet {
-
public:
real_t length = 1;
bool slips_on_slope = false;