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Redot Engine – Multi-platform 2D and 3D game engine
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path:
root
/
modules
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bullet
/
shape_bullet.h
Commit message (
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Author
Age
Files
Lines
*
Remove unused Bullet module and thirdparty code
Rémi Verschelde
2022-03-09
1
-244
/
+0
*
initialized member variables in header
zwebb
2022-02-03
1
-5
/
+5
*
Style: Remove inconsistently used `@author` docstrings
Rémi Verschelde
2022-01-04
1
-5
/
+2
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Rename WorldMarginShape to WorldBoundaryShape
PouleyKetchoupp
2021-09-14
1
-3
/
+3
*
Heightmap collision shape support in Godot Physics
PouleyKetchoupp
2021-03-25
1
-3
/
+3
*
Initialize class/struct variables with default values in modules/
Rafał Mikrut
2021-02-08
1
-5
/
+5
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Reorganized core/ directory, it was too fatty already
reduz
2020-11-07
1
-1
/
+1
*
Revert "Optimized physics object spawn time and optimized shape usage when th...
Andrea Catania
2020-10-08
1
-18
/
+10
*
Optimized physics object spawn time and optimized shape usage when the shape ...
Andrea Catania
2020-06-24
1
-10
/
+18
*
Split `Geometry` singleton into `Geometry2D` and `Geometry3D`
Andrii Doroshenko (Xrayez)
2020-05-27
1
-1
/
+1
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-9
/
+0
*
Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-05-14
1
-4
/
+4
*
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
1
-11
/
+11
*
Changed default capsule axis to vertical
Yuri Roubinsky
2020-02-23
1
-1
/
+1
*
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-18
1
-5
/
+5
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-09-12
1
-1
/
+1
*
Merge pull request #20101 from panzergame/shape_margin
Rémi Verschelde
2018-08-21
1
-10
/
+14
|
\
|
*
Expose bullet shape margin to UI.
Tristan Porteries
2018-08-16
1
-10
/
+14
*
|
added cylinder shape support
muiroc
2018-07-01
1
-0
/
+20
|
/
*
Make heightmap shape usable from PhysicsServer
Marc Gilleron
2018-03-28
1
-3
/
+4
*
Improved ray shape (2D and 3D) by addiing the possibility to act as regular s...
Andrea Catania
2018-02-19
1
-2
/
+3
*
Fix inconsistencies and typos in argument names
Paolo Perkovic
2018-02-01
1
-8
/
+8
*
Fixed Bullet collision shapes scale
AndreaCatania
2018-01-08
1
-1
/
+0
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-5
/
+9
*
Merge pull request #13257 from AndreaCatania/master
Rémi Verschelde
2018-01-04
1
-9
/
+11
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\
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*
Fixed kinematic movement stuck, Changed how shape scale works, Optimized
AndreaCatania
2017-12-23
1
-9
/
+11
*
|
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
|
/
*
Bullet physics engine implementation
AndreaCatania
2017-11-04
1
-0
/
+225