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path: root/modules/bullet/shape_bullet.h
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* Remove unused Bullet module and thirdparty codeRémi Verschelde2022-03-091-244/+0
* initialized member variables in headerzwebb2022-02-031-5/+5
* Style: Remove inconsistently used `@author` docstringsRémi Verschelde2022-01-041-5/+2
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* Rename WorldMarginShape to WorldBoundaryShapePouleyKetchoupp2021-09-141-3/+3
* Heightmap collision shape support in Godot PhysicsPouleyKetchoupp2021-03-251-3/+3
* Initialize class/struct variables with default values in modules/Rafał Mikrut2021-02-081-5/+5
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Reorganized core/ directory, it was too fatty alreadyreduz2020-11-071-1/+1
* Revert "Optimized physics object spawn time and optimized shape usage when th...Andrea Catania2020-10-081-18/+10
* Optimized physics object spawn time and optimized shape usage when the shape ...Andrea Catania2020-06-241-10/+18
* Split `Geometry` singleton into `Geometry2D` and `Geometry3D`Andrii Doroshenko (Xrayez)2020-05-271-1/+1
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-9/+0
* Port member initialization from constructor to declaration (C++11)Rémi Verschelde2020-05-141-4/+4
* Renaming of servers for coherency.Juan Linietsky2020-03-271-11/+11
* Changed default capsule axis to verticalYuri Roubinsky2020-02-231-1/+1
* PoolVector is gone, replaced by VectorJuan Linietsky2020-02-181-5/+5
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Make core/ includes absolute, remove subfolders from include pathRémi Verschelde2018-09-121-1/+1
* Merge pull request #20101 from panzergame/shape_marginRémi Verschelde2018-08-211-10/+14
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| * Expose bullet shape margin to UI.Tristan Porteries2018-08-161-10/+14
* | added cylinder shape supportmuiroc2018-07-011-0/+20
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* Make heightmap shape usable from PhysicsServerMarc Gilleron2018-03-281-3/+4
* Improved ray shape (2D and 3D) by addiing the possibility to act as regular s...Andrea Catania2018-02-191-2/+3
* Fix inconsistencies and typos in argument namesPaolo Perkovic2018-02-011-8/+8
* Fixed Bullet collision shapes scaleAndreaCatania2018-01-081-1/+0
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-5/+9
* Merge pull request #13257 from AndreaCatania/masterRémi Verschelde2018-01-041-9/+11
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| * Fixed kinematic movement stuck, Changed how shape scale works, OptimizedAndreaCatania2017-12-231-9/+11
* | Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
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* Bullet physics engine implementationAndreaCatania2017-11-041-0/+225