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author | Rémi Verschelde <remi@verschelde.fr> | 2021-03-20 21:45:20 +0100 |
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committer | GitHub <noreply@github.com> | 2021-03-20 21:45:20 +0100 |
commit | fa681d04b7434c3db8c556d5fc046b702c731d98 (patch) | |
tree | a39079990bae6c4227cc16d90db274ffe1119c87 /modules/bullet/soft_body_bullet.cpp | |
parent | 793000c6a90211a32b478fb550d82221e2817da0 (diff) | |
parent | d5ea4acd2dddfe13ad7989aa54d9cb5739e678d5 (diff) | |
download | redot-engine-fa681d04b7434c3db8c556d5fc046b702c731d98.tar.gz |
Merge pull request #46937 from nekomatata/soft-body-support
SoftBody support in GodotPhysics 3D
Diffstat (limited to 'modules/bullet/soft_body_bullet.cpp')
-rw-r--r-- | modules/bullet/soft_body_bullet.cpp | 63 |
1 files changed, 19 insertions, 44 deletions
diff --git a/modules/bullet/soft_body_bullet.cpp b/modules/bullet/soft_body_bullet.cpp index a8980984a7..2c8727baf2 100644 --- a/modules/bullet/soft_body_bullet.cpp +++ b/modules/bullet/soft_body_bullet.cpp @@ -65,7 +65,7 @@ void SoftBodyBullet::on_enter_area(AreaBullet *p_area) {} void SoftBodyBullet::on_exit_area(AreaBullet *p_area) {} -void SoftBodyBullet::update_rendering_server(SoftBodyRenderingServerHandler *p_rendering_server_handler) { +void SoftBodyBullet::update_rendering_server(RenderingServerHandler *p_rendering_server_handler) { if (!bt_soft_body) { return; } @@ -141,6 +141,24 @@ void SoftBodyBullet::set_soft_transform(const Transform &p_transform) { move_all_nodes(p_transform); } +AABB SoftBodyBullet::get_bounds() const { + if (!bt_soft_body) { + return AABB(); + } + + btVector3 aabb_min; + btVector3 aabb_max; + bt_soft_body->getAabb(aabb_min, aabb_max); + + btVector3 size(aabb_max - aabb_min); + + AABB aabb; + B_TO_G(aabb_min, aabb.position); + B_TO_G(size, aabb.size); + + return aabb; +} + void SoftBodyBullet::move_all_nodes(const Transform &p_transform) { if (!bt_soft_body) { return; @@ -169,25 +187,6 @@ void SoftBodyBullet::get_node_position(int p_node_index, Vector3 &r_position) co } } -void SoftBodyBullet::get_node_offset(int p_node_index, Vector3 &r_offset) const { - if (soft_mesh.is_null()) { - return; - } - - Array arrays = soft_mesh->surface_get_arrays(0); - Vector<Vector3> vertices(arrays[RS::ARRAY_VERTEX]); - - if (0 <= p_node_index && vertices.size() > p_node_index) { - r_offset = vertices[p_node_index]; - } -} - -void SoftBodyBullet::get_node_offset(int p_node_index, btVector3 &r_offset) const { - Vector3 off; - get_node_offset(p_node_index, off); - G_TO_B(off, r_offset); -} - void SoftBodyBullet::set_node_mass(int node_index, btScalar p_mass) { if (0 >= p_mass) { pin_node(node_index); @@ -259,20 +258,6 @@ void SoftBodyBullet::set_linear_stiffness(real_t p_val) { } } -void SoftBodyBullet::set_angular_stiffness(real_t p_val) { - angular_stiffness = p_val; - if (bt_soft_body) { - mat0->m_kAST = angular_stiffness; - } -} - -void SoftBodyBullet::set_volume_stiffness(real_t p_val) { - volume_stiffness = p_val; - if (bt_soft_body) { - mat0->m_kVST = volume_stiffness; - } -} - void SoftBodyBullet::set_simulation_precision(int p_val) { simulation_precision = p_val; if (bt_soft_body) { @@ -290,13 +275,6 @@ void SoftBodyBullet::set_pressure_coefficient(real_t p_val) { } } -void SoftBodyBullet::set_pose_matching_coefficient(real_t p_val) { - pose_matching_coefficient = p_val; - if (bt_soft_body) { - bt_soft_body->m_cfg.kMT = pose_matching_coefficient; - } -} - void SoftBodyBullet::set_damping_coefficient(real_t p_val) { damping_coefficient = p_val; if (bt_soft_body) { @@ -409,8 +387,6 @@ void SoftBodyBullet::setup_soft_body() { bt_soft_body->generateBendingConstraints(2, mat0); mat0->m_kLST = linear_stiffness; - mat0->m_kAST = angular_stiffness; - mat0->m_kVST = volume_stiffness; // Clusters allow to have Soft vs Soft collision but doesn't work well right now @@ -430,7 +406,6 @@ void SoftBodyBullet::setup_soft_body() { bt_soft_body->m_cfg.kDP = damping_coefficient; bt_soft_body->m_cfg.kDG = drag_coefficient; bt_soft_body->m_cfg.kPR = pressure_coefficient; - bt_soft_body->m_cfg.kMT = pose_matching_coefficient; bt_soft_body->setTotalMass(total_mass); btSoftBodyHelpers::ReoptimizeLinkOrder(bt_soft_body); |