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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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modules
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bullet
/
soft_body_bullet.cpp
Commit message (
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Author
Age
Files
Lines
*
Remove unused Bullet module and thirdparty code
Rémi Verschelde
2022-03-09
1
-456
/
+0
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Rename `remove()` to `remove_at()` when removing by index
Lightning_A
2021-11-23
1
-1
/
+1
*
Fix SoftDynamicBody3D crash when setting disable mode
PouleyKetchoupp
2021-10-21
1
-0
/
+1
*
Replace references to VisualServer in code comments with RenderingServer
Hugo Locurcio
2021-10-07
1
-4
/
+4
*
Fix crash when pinned SoftBody point is out of range
Haoyu Qiu
2021-10-04
1
-8
/
+18
*
Remove scene code in physics servers
PouleyKetchoupp
2021-10-01
1
-14
/
+19
*
Rename Transform to Transform3D in core
Aaron Franke
2021-06-03
1
-2
/
+2
*
Merge pull request #46937 from nekomatata/soft-body-support
Rémi Verschelde
2021-03-20
1
-44
/
+19
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*
SoftBody support in GodotPhysics 3D
PouleyKetchoupp
2021-03-18
1
-44
/
+19
*
|
Fixes small typos and grammar correction
Anshul7sp1
2021-03-12
1
-1
/
+1
|
/
*
Make Servers truly Thread Safe
reduz
2021-02-10
1
-4
/
+4
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Revert "Optimized physics object spawn time and optimized shape usage when th...
Andrea Catania
2020-10-08
1
-4
/
+2
*
Revert "- Enhanced the flush mechanism by flushing only needed thing."
Andrea Catania
2020-10-08
1
-9
/
+9
*
- Enhanced the flush mechanism by flushing only needed thing.
Andrea Catania
2020-07-27
1
-9
/
+9
*
Optimized physics object spawn time and optimized shape usage when the shape ...
Andrea Catania
2020-06-24
1
-2
/
+4
*
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
1
-8
/
+15
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-6
/
+0
*
Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-05-14
1
-12
/
+1
*
Replace NULL with nullptr
lupoDharkael
2020-04-02
1
-3
/
+3
*
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
1
-8
/
+8
*
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky
2020-03-27
1
-1
/
+1
*
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-18
1
-7
/
+7
*
Make softbody completelly stiff to attachment point
Andrea Catania
2020-02-09
1
-0
/
+1
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Optimitzed area overlap checks
Andrea Catania
2018-10-07
1
-6
/
+0
*
Fix warnings about wrong member initialization order [-Wreorder]
Rémi Verschelde
2018-09-28
1
-4
/
+4
*
Fixed SoftBody pinned point offset calculation
Andrea Catania
2018-08-03
1
-1
/
+1
*
Reduce unnecessary COW on Vector by make writing explicit
Hein-Pieter van Braam
2018-07-26
1
-8
/
+8
*
Implemented Soft body
AndreaCatania
2018-07-23
1
-155
/
+319
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-3
/
+6
*
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
*
Style: Apply new clang-format 5.0 style to all files
Rémi Verschelde
2017-12-07
1
-2
/
+12
*
Bullet physics engine implementation
AndreaCatania
2017-11-04
1
-0
/
+303