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authorAndrea Catania <info@andreacatania.com>2018-07-23 16:37:07 +0200
committerAndrea Catania <info@andreacatania.com>2018-08-07 19:38:04 +0200
commit5e65e28eed1398cceb4b77cb99ba6578115953db (patch)
tree2b4ae296db3d7763f2cf071dc87340ae56585d48 /modules/bullet/space_bullet.cpp
parent1ad20dc2f13001d95e91cb2089571028f44db11a (diff)
downloadredot-engine-5e65e28eed1398cceb4b77cb99ba6578115953db.tar.gz
Removed physics material combination mode. Added rough and absorbent parameter to material. Fixed 'change' signal connection
Diffstat (limited to 'modules/bullet/space_bullet.cpp')
-rw-r--r--modules/bullet/space_bullet.cpp34
1 files changed, 2 insertions, 32 deletions
diff --git a/modules/bullet/space_bullet.cpp b/modules/bullet/space_bullet.cpp
index 331c4a5eba..9d87e7f23b 100644
--- a/modules/bullet/space_bullet.cpp
+++ b/modules/bullet/space_bullet.cpp
@@ -550,42 +550,12 @@ BulletPhysicsDirectSpaceState *SpaceBullet::get_direct_state() {
btScalar calculateGodotCombinedRestitution(const btCollisionObject *body0, const btCollisionObject *body1) {
- const PhysicsServer::CombineMode cm = static_cast<RigidBodyBullet *>(body0->getUserPointer())->get_restitution_combine_mode();
-
- switch (cm) {
- case PhysicsServer::COMBINE_MODE_INHERIT:
- if (static_cast<RigidBodyBullet *>(body1->getUserPointer())->get_restitution_combine_mode() != PhysicsServer::COMBINE_MODE_INHERIT)
- return calculateGodotCombinedRestitution(body1, body0);
- // else use MAX [This is used when the two bodies doesn't use physical material]
- case PhysicsServer::COMBINE_MODE_MAX:
- return MAX(body0->getRestitution(), body1->getRestitution());
- case PhysicsServer::COMBINE_MODE_MIN:
- return MIN(body0->getRestitution(), body1->getRestitution());
- case PhysicsServer::COMBINE_MODE_MULTIPLY:
- return body0->getRestitution() * body1->getRestitution();
- default: // Is always PhysicsServer::COMBINE_MODE_AVERAGE:
- return (body0->getRestitution() + body1->getRestitution()) / 2;
- }
+ return CLAMP(body0->getRestitution() + body1->getRestitution(), 0, 1);
}
btScalar calculateGodotCombinedFriction(const btCollisionObject *body0, const btCollisionObject *body1) {
- const PhysicsServer::CombineMode cm = static_cast<RigidBodyBullet *>(body0->getUserPointer())->get_friction_combine_mode();
-
- switch (cm) {
- case PhysicsServer::COMBINE_MODE_INHERIT:
- if (static_cast<RigidBodyBullet *>(body1->getUserPointer())->get_friction_combine_mode() != PhysicsServer::COMBINE_MODE_INHERIT)
- return calculateGodotCombinedFriction(body1, body0);
- // else use MULTIPLY [This is used when the two bodies doesn't use physical material]
- case PhysicsServer::COMBINE_MODE_MULTIPLY:
- return body0->getFriction() * body1->getFriction();
- case PhysicsServer::COMBINE_MODE_MAX:
- return MAX(body0->getFriction(), body1->getFriction());
- case PhysicsServer::COMBINE_MODE_MIN:
- return MIN(body0->getFriction(), body1->getFriction());
- default: // Is always PhysicsServer::COMBINE_MODE_AVERAGE:
- return (body0->getFriction() * body1->getFriction()) / 2;
- }
+ return ABS(MIN(body0->getFriction(), body1->getFriction()));
}
void SpaceBullet::create_empty_world(bool p_create_soft_world) {