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authorPouleyKetchoupp <pouleyketchoup@gmail.com>2019-10-08 11:35:35 +0200
committerPouleyKetchoupp <pouleyketchoup@gmail.com>2019-10-08 14:40:24 +0200
commit655694b394bb27c031ab5e3b609010b45b80d69e (patch)
treec8708bb691222a6250ff2ae844b28fa9bc71739c /modules/bullet/space_bullet.cpp
parent234289de2b10b76d368650a144a35c040a196ee0 (diff)
downloadredot-engine-655694b394bb27c031ab5e3b609010b45b80d69e.tar.gz
Fixed RigidBody stuttering when changing collision layer/mask
- Changing collision layer/mask now only updates the broadphase proxy to avoid the velocity to be reset each time (also avoids unnecessary computations) - No rigid body update at all when the collision layer/mask stays the same - Same changes for Area for optimization purpose Fixes #32577
Diffstat (limited to 'modules/bullet/space_bullet.cpp')
-rw-r--r--modules/bullet/space_bullet.cpp21
1 files changed, 15 insertions, 6 deletions
diff --git a/modules/bullet/space_bullet.cpp b/modules/bullet/space_bullet.cpp
index d2b16b0fd1..e74c29769f 100644
--- a/modules/bullet/space_bullet.cpp
+++ b/modules/bullet/space_bullet.cpp
@@ -42,6 +42,7 @@
#include "servers/physics_server.h"
#include "soft_body_bullet.h"
+#include <BulletCollision/BroadphaseCollision/btBroadphaseProxy.h>
#include <BulletCollision/CollisionDispatch/btCollisionObject.h>
#include <BulletCollision/CollisionDispatch/btGhostObject.h>
#include <BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h>
@@ -459,9 +460,13 @@ void SpaceBullet::remove_area(AreaBullet *p_area) {
}
void SpaceBullet::reload_collision_filters(AreaBullet *p_area) {
- // This is necessary to change collision filter
- dynamicsWorld->removeCollisionObject(p_area->get_bt_ghost());
- dynamicsWorld->addCollisionObject(p_area->get_bt_ghost(), p_area->get_collision_layer(), p_area->get_collision_mask());
+ btGhostObject *ghost_object = p_area->get_bt_ghost();
+
+ btBroadphaseProxy *ghost_proxy = ghost_object->getBroadphaseHandle();
+ ghost_proxy->m_collisionFilterGroup = p_area->get_collision_layer();
+ ghost_proxy->m_collisionFilterMask = p_area->get_collision_mask();
+
+ dynamicsWorld->refreshBroadphaseProxy(ghost_object);
}
void SpaceBullet::add_rigid_body(RigidBodyBullet *p_body) {
@@ -482,9 +487,13 @@ void SpaceBullet::remove_rigid_body(RigidBodyBullet *p_body) {
}
void SpaceBullet::reload_collision_filters(RigidBodyBullet *p_body) {
- // This is necessary to change collision filter
- remove_rigid_body(p_body);
- add_rigid_body(p_body);
+ btRigidBody *rigid_body = p_body->get_bt_rigid_body();
+
+ btBroadphaseProxy *body_proxy = rigid_body->getBroadphaseProxy();
+ body_proxy->m_collisionFilterGroup = p_body->get_collision_layer();
+ body_proxy->m_collisionFilterMask = p_body->get_collision_mask();
+
+ dynamicsWorld->refreshBroadphaseProxy(rigid_body);
}
void SpaceBullet::add_soft_body(SoftBodyBullet *p_body) {