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authorRémi Verschelde <rverschelde@gmail.com>2022-01-04 20:26:22 +0100
committerRémi Verschelde <rverschelde@gmail.com>2022-01-04 20:42:50 +0100
commitba2bdc478b9eaad99b6c2a3c860e3dc0fe73a1a6 (patch)
tree7a76d22a16a123e7fbd91e48d234667276ab4f13 /modules/bullet/space_bullet.h
parent42312f066bd7fc5eb66abb5a2d7161717ceb3c55 (diff)
downloadredot-engine-ba2bdc478b9eaad99b6c2a3c860e3dc0fe73a1a6.tar.gz
Style: Remove inconsistently used `@author` docstrings
Each file in Godot has had multiple contributors who co-authored it over the years, and the information of who was the original person to create that file is not very relevant, especially when used so inconsistently. `git blame` is a much better way to know who initially authored or later modified a given chunk of code, and most IDEs now have good integration to show this information.
Diffstat (limited to 'modules/bullet/space_bullet.h')
-rw-r--r--modules/bullet/space_bullet.h7
1 files changed, 2 insertions, 5 deletions
diff --git a/modules/bullet/space_bullet.h b/modules/bullet/space_bullet.h
index 154bb6f01b..f858c5fcb5 100644
--- a/modules/bullet/space_bullet.h
+++ b/modules/bullet/space_bullet.h
@@ -43,10 +43,6 @@
#include <LinearMath/btTransform.h>
#include <LinearMath/btVector3.h>
-/**
- @author AndreaCatania
-*/
-
class AreaBullet;
class btBroadphaseInterface;
class btCollisionDispatcher;
@@ -220,4 +216,5 @@ private:
int add_separation_result(PhysicsServer3D::SeparationResult *r_results, const SpaceBullet::RecoverResult &p_recover_result, int p_shape_id, const btCollisionObject *p_other_object) const;
int recover_from_penetration_ray(RigidBodyBullet *p_body, const btTransform &p_body_position, btScalar p_recover_movement_scale, bool p_infinite_inertia, int p_result_max, btVector3 &r_delta_recover_movement, PhysicsServer3D::SeparationResult *r_results);
};
-#endif
+
+#endif // SPACE_BULLET_H